I will mobile game trailer steam game teaser 2d 3d animation cinematic video promo edit

J
jayde19
J
jayde19
Jayden

About this gig

Two platforms. Two completely different viewing environments. One cinematic standard that has to hold up across both.


A mobile game trailer lives in a feed three seconds to earn the next three, sound often off, vertical screen, competing against everything a algorithm decided matters more. A Steam game teaser lives on a store page a developer's single best argument to a visitor who arrived with intent but will leave without a wishlist if the first thirty seconds don't deliver.


The edit decisions that make one work are not the same decisions that make the other work. Most developers treat them as the same video in different dimensions. That's the mistake.


I build games and I've studied what drives downloads on mobile and what drives wishlists on Steam separately, not as variations of the same problem. The hook placement, the pacing rhythm, the role of 3D animation in establishing production value quickly, the sound design decisions that serve a cinematic video on a phone speaker versus a desktop all of it is platform specific craft applied to your footage.


Every order here covers both.

Get to know Jayden

Jayden

Game visuals that make the scroll stop before the click happens

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English
I'm a creative producer and game developer who understands visual communication from the inside. My background spans art direction, game development, and production design built around understanding what players respond to visually before they engage with anything else. I've studied what makes game store pages convert and I apply that research to every visual asset I produce. Whether it's capsule art, a game banner, or a full steam artwork system, I work until every asset earns its place.