I will create realistic 3d character unreal engine 5 with face mocap rig game ready

J
jaymarkit
J
jaymarkit
Aji Bola

About this gig

Stop settling for heavy, unoptimized models that break your games performance.


A "realistic" character needs to be more than just a high-poly sculpt, it needs to be a functional, engine-optimized asset. I specialize in crafting AAA-quality, game-ready 3D characters specifically designed for Unreal Engine 5.5+ and Unity.


Whether you need a protagonist for an indie title or a high-fidelity NPC for a cinematic trailer, I deliver clean topology, optimized PBR textures, and professional rigging.


What You Get with This Gig:

  • High-Fidelity Sculpting: Detailed anatomy and micro-skin textures using ZBrush and Substance Painter.
  • Engine-Ready Topology: Professional retopology (100% Quads) optimized for Nanite and traditional LOD pipelines.
  • Advanced Rigging: Full body rig compatible with Unreal Engine Mannequin (UE4/UE5 bones) and Mixamo.
  • Facial Mocap Ready: Includes 52 ARKit Blendshapes for seamless Live Link Face and iPhone facial tracking.
  • PBR Texturing: 4K or 8K textures (Albedo, Normal, Roughness, Specular, AO, and SSS maps)


Why Choose Me?

  • UE5 Specialist: I understand Lumen, Nanite, and Virtual Texturing requirements
  • Clean Pipeline: No messy booleans or "tri-soup." You get a production
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Aji Bola

Aji Bola

Aji Ayo

  • FromUnited Kingdom
  • Member sinceJan 2026
  • Languages

    English
I’m a 3D character artist specializing in creating game-ready characters with clean topology, strong shapes, and clear style direction. I work with indie developers and studios to build stylized and production-friendly characters for games and interactive projects. My focus is on characters that are optimized for performance, easy to integrate, and ready for animation or engine use. I value clear communication, efficient workflows, and delivering assets that fit both technical and artistic goals. Tools: Blender, Substance Painter, Unity, Unreal Engine, Zbrush (FBX, OBJ, GLB)