I will retopologize mesh, optimize uv unwrap and clean up your 3d model

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J
jeff_archic
Jeffren

About this gig

Is your 3D model too dense, difficult to edit or not ready for texturing?


I can help clean up your existing 3D model, improve its mesh structure, optimize geometry & prepare UVs for a smoother workflow.


WHAT I CAN HELP WITH

  • 3D model retopology & clean mesh flow
  • High-poly to low-poly optimization
  • UV unwrapping & UV layout
  • Mesh cleanup & topology correction
  • Polygon reduction where appropriate
  • 3D model conversion between supported formats


WHO THIS SERVICE IS FOR


Game developers who need optimized assets, 3D artists preparing models for texturing, designers working with dense meshes, and creators who need cleaner geometry for their next production step.


WHAT YOU WILL RECEIVE


Your edited 3D model in an agreed file format, based on your selected package. Depending on the scope, this can include a cleaned mesh, retopologized geometry, UV maps & the native project file.


I review your model and requirements first, confirm the appropriate scope, then work on the agreed corrections. I aim to preserve the original shape & important details while improving the areas specified in your order.


Message me first before ordering so we can discuss your project :)


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Get to know Jeffren

Jeffren

Architecture and Rendering Specialist

  • FromGermany
  • Member sinceOct 2026
  • Avg. response time5 hours
  • Languages

    English, German, Spanish
I'm Jeff, I help 3D artists, game developers, and digital creators improve existing 3D models through mesh cleanup, retopology, UV unwrapping, and geometry optimization. My focus is on cleaner topology, organized UV layouts, and models prepared for their intended workflow. Every project starts with understanding your model, technical requirements, and desired outcome. Share your project details to discuss the right approach for your asset.