I will create animation ready unity humanoid rigs with mecanim and ik

J
jeff_m4rk
J
jeff_m4rk
Jeff Mark

About this gig

Need a character rig that actually works correctly inside Unity's Mecanim system not just a generic bone rig that breaks when you try to use Humanoid animations?

I build Unity humanoid rigs and avatar setups designed specifically for Unity's animation pipeline, including proper Mecanim rig setup, avatar configuration, and Unity IK rig integration.


What I build:

  • Custom Unity bone rig matched to Unity's expected Humanoid bone structure
  • Unity avatar rig configuration including avatar masks and muscle settings
  • Unity IK rig setup using Humanoid IK for hands, feet, and look targets
  • Clean weight painting for smooth, pinch-free deformation at every joint
  • Finger and facial bone setup on request
  • Mecanim rig setup so the character works with Unity's Animator Controller system
  • Animation compatibility test confirming the rig works with standard Humanoid animation packs (Premium)


Works for humanoid characters, stylized characters, and any model intended for Unity's Mecanim animation system.


Software: Blender | Unity

Output: .blend / FBX / Unity project files


Message me before ordering if your character has non-standard anatomy or you need a fully custom IK setup beyond standard Humanoid IK.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Jeff Mark

Jeff Mark

Professional 3D Rigging Artist for Blender, Unity and Unreal Engine

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Languages

    English, Spanish, French, German, Italian, Dutch, Portuguese
I specialize in creating high-quality 3D rigs for games, animation, and real-time applications. My services include character rigging in Blender, vehicle rigging with functional suspension systems, Unity Humanoid and Mecanim setup, Unreal Engine character rigging, animation retargeting, IK/FK systems, weight painting, control rig creation, and FBX export. I build clean, efficient, and animation-ready rigs that ensure smooth movement, natural deformations, and seamless integration with Unity, Unreal Engine, and modern production pipelines.