I will create blender bone and skeleton rigs with weight painting for mocap

J
jeff_m4rk
J
jeff_m4rk
Jeff Mark

About this gig

Need a clean Blender bone rig that actually deforms correctly and is ready for motion capture data?

I build professional skeleton rig 3D setups in Blender properly weighted, well-organized, and built to handle everything from basic posing to full mocap ready animation.


What I set up:

  • Custom Blender bone rig built to your character's proportions
  • Skeleton rig 3D with proper bone hierarchy and naming conventions
  • IK and FK controls for arms and legs
  • Weight paint rig with smooth, pinch-free deformation at every joint
  • Mocap ready rig with standard bone naming for motion capture compatibility
  • Spine, neck, and root bone setup for natural movement
  • Custom bone shapes for clean animator workflow
  • Finger and facial bone setup on request
  • Animation test render showing the rig in motion (Premium)


Works for humanoids, stylized characters, creatures, and game-ready models.

Your rig comes back clean, named, and properly weighted. No broken deformation, no flipping bones, no mocap retargeting headaches.


Software: Blender

Output: .blend / FBX / OBJ


Message me before ordering if your character has complex anatomy or you need a fully custom mocap pipeline.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Jeff Mark

Jeff Mark

Professional 3D Rigging Artist for Blender, Unity and Unreal Engine

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Languages

    English, Spanish, French, German, Italian, Dutch, Portuguese
I specialize in creating high-quality 3D rigs for games, animation, and real-time applications. My services include character rigging in Blender, vehicle rigging with functional suspension systems, Unity Humanoid and Mecanim setup, Unreal Engine character rigging, animation retargeting, IK/FK systems, weight painting, control rig creation, and FBX export. I build clean, efficient, and animation-ready rigs that ensure smooth movement, natural deformations, and seamless integration with Unity, Unreal Engine, and modern production pipelines.

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