I will do manual mobile app testing and device testing for your app
App Testing Specialist 12 And 20 Testers for Google Play Closed Testing
About this Gig
Manual mobile and web app testing on real devices, catching crashes, broken flows, and confusing screens before your users do. You get severity rated bug reports, usability feedback, and cross device/browser checks, evidence your dev team can act on fast.
Most users abandon an app after just one bad experience, and a lot of those bugs only show up on a device or browser the developer never tested. What would that fixed screen, that smoother flow, be worth to your ratings and retention?
I test across real Android and iOS devices, screen sizes, and OS versions, using black-box testing, device and browser compatibility checks, and usability testing, catching confusing flows, not just crashes.
Every bug comes with severity ratings, clear steps to reproduce, environment details, and annotated screenshots, the same reporting standard dev teams rely on to fix issues fast.
Founders, indie developers, and product teams have used these reports to walk into a launch or app store submission with real proof their app holds up, not assumptions built on one phone in one room.
Send your app link and the one screen you trust least, I'll map out where testing should start.
Testing application:
Mobile app
Device:
PC
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iPhone
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iPad
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Android mobile phone
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Android tablet
FAQ
After testing, how do I actually know you tested it and didn't just skim through?
Every bug comes with a screen recording or timestamped screenshot as evidence, so you're not taking my word for it, you're seeing the exact moment it happened
What happens if you find zero bugs, did I just pay for nothing?
No, you still get the full report showing every screen and flow that was checked and passed, that's proof your app is stable, which is just as valuable before a launch
What if my developer disagrees that something is actually a bug?
Each issue includes exact steps to reproduce it and the expected versus actual result, so your developer can verify it themselves in minutes, it's not left to opinion.
Apps that are not yet live or are still in private beta can tested as well, right?
Yes, a TestFlight link, APK file, or closed testing invite works fine, most of the apps I test aren't public yet.
If you find a bug on your device, how do I know it'll actually happen on mine?
The report includes the exact device model and OS version each bug occurred on, so you know precisely where it applies instead of guessing if it's universal.
What devices/phones do you test on?
I test on real Android and iOS devices I own, plus current desktop and mobile browsers if it's a web app. Just send me your target OS versions or specific device models and I'll confirm what I can cover, if something's outside that, I'll tell you upfront instead of guessing.
What exactly do I get in the bug report?
For every bug: a clear title, exact steps to reproduce it, what should've happened vs. what actually happened, the device/OS/app version it happened on, how severe it is, and a screenshot or screen recording.
How fast can I get the report back?
Usually within 24 hours once I have access to your app. If it's a bigger app or a full test suite, I'll give you a realistic timeline before I start so there's no surprise later.
Can you check it again after I fix the bugs / push an update?
Yep, I can re-test after a fix or new release to confirm it's actually resolved and make sure nothing else broke in the process. A lot of clients keep me on just for this after the first round.
Do you only report crashes, or do you also take note of confusing or annoying parts of the app?
Both. Beyond bugs and crashes, I flag confusing flows, unclear buttons, or anything that'd frustrate a real user, usability issues, not just technical ones. For web apps, this also covers how things behave across different browsers.

