I will do unreal engine game development, develop a fluid combat system, ue5 blueprints


About this gig
I'm Jeremiah, an Unreal Engine 5 game developer focused on building fluid, responsive, and production ready gameplay systems.
I specialize in clean, scalable UE5 Blueprint combat systems designed for smooth and satisfying gameplay. From melee combat and combos to advanced movement and AI interaction, I build systems that feel sharp, modern, and ready for real projects.
What I can build:
- Melee combat systems (light or heavy attacks, combos)
- Hit detection, damage, and VFX or SFX feedback
- Blocking, dodging, and parry mechanics
- Lock on targeting systems
- Advanced movement integration
- Enemy AI combat interactions
- Animation syncing and state machines
- Blueprint based or hybrid C++ systems if needed
My focus is not just functionality, but feeltight timing, responsiveness, and strong visual feedback that makes combat satisfying to play.
Why work with me:
- Clean, structured Blueprint architecture
- Optimized and scalable systems
- Easy to extend and modify
- Clear communication and updates
- Production ready delivery
If you're building an RPG, action, or multiplayer combat game in Unreal Engine 5, I can help bring your combat system to life with polish and precision.
Get to know Jeremiah
Your Trusted Partner in Every Project
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time7 hours
Languages
English, Spanish, French, Dutch
FAQ
Is the work done in C++ or blueprints ?
Yes of course
Will the combat support Multiplayer ?
Currently, I've not yet had experience with multiplayer games, which is why I'm only working on singleplayer projects. Open to learning Multiplayer if needed.
Can you develop both small prototypes and full games?
Yes, I handle everything from quick prototypes to full game development, helping you test ideas fast or build complete, polished experiences.
Do you provide revisions?
Yes, I offer revisions to ensure the final result matches your expectations.

