I will do professional uv mapping for your 3d car model for games and rendering


About this gig
I will create clean, optimized, and game-ready UV maps that improve texture quality and overall realism.
I specialize in automotive 3D models, ensuring your UVs are efficient, well-structured, and ready for any game engine or rendering workflow.
What You Will Get:
- Clean and organized UV layout
- Minimal stretching and distortion
- Efficient UV space usage
- Proper seam placement
- Game-ready UVs (Unity, Unreal Engine)
- Support for Blender, Maya, FBX, OBJ
Services I Offer:
- UV unwrapping (low, mid, high poly car models)
- Fixing broken or overlapping UVs
- UV optimization for better texture resolution
- Multiple UV sets (lightmaps, decals, textures)
- Consistent texel density
Why Choose Me:
- Focused on car and vehicle models
- Game-ready workflow experience
- High attention to detail
- Fast delivery and clear communication
Perfect For:
- Game developers
- Sim racing creators (Assetto Corsa, etc.)
- 3D artists and studios
- Product visualization
Before You Order:
Please contact me first with your model and requirements so I can recommend the best package for your project.
Lets make your 3D car model clean, optimized, and texture-ready!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know jerry
FiveM Livery and UV Mapping Pro, Assetto Corsa Video Editor
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
- Last delivery3 weeks
Languages
English, French, German, Spanish
FAQ
Do you work with high-poly car models?
Yes, I handle low, mid, and high-poly car models, including complex automotive assets.
Will the UVs be game-ready?
Yes, all UV maps are optimized for game engines like Unity and Unreal Engine.
Can you fix existing UV mapping issues?
Yes, I can fix overlapping UVs, stretching, and poor layouts.
Do you provide multiple UV sets?
Yes, I can create additional UV sets for lightmaps, decals, or textures if needed.
Which software do you use?
I mainly use Blender and Maya, depending on your project requirements.
Can you match texel density across the model?
Yes, I ensure consistent texel density for better texture quality.

