I will design and implement unreal engine game ui, hud, inventory, menus with umg


About this gig
I create polished Unreal Engine game UI for game developers to achieve an immersive, functional player experience.
Need Game UI design and implementation? I create
- HUDs, main/pause menus,
- Settings, inventory, shop,
- Character/weapon screens,
- Quest & dialogue UI, maps,
- Minimaps, skill trees, ability bars,
- Loading screens, notifications,
- Buttons, panels, icons and interactive elements.
Using:
Unreal Engine 5, UMG (Unreal Motion Graphics), Widget Blueprints, Blueprints and responsive DPI scaling, I build interfaces for PC, console and multiple resolutions. I can also support Common UI, controller navigation, UI animations, transitions, hover/click states, popups and gameplay-system integration.
For visual design, I use:
Figma, Photoshop and Illustrator for wireframes, layouts, icons and UI assets.
Whether your game is RPG, FPS, horror, sci-fi, fantasy, survival, action or multiplayer, I tailor the interface to your art direction.
You'll receive organized, scalable UI/UX with source assets and Unreal implementation when required.
Send your game, references and requirements today and lets build your Unreal Engine Game UI, HUD, Inventory & Menus with UMG.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jhoan M.
Crafting games without Limit
- FromArgentina
- Member sinceJul 2025
- Avg. response time1 hour
Languages
English, Spanish, German, French, Italian
My Portfolio
Other Game Art Services I Offer
FAQ
Do you design and implement the UI in Unreal Engine?
Yes. I can handle both Game UI/UX design and implementation in Unreal Engine using UMG (Unreal Motion Graphics), Widget Blueprints and Blueprints. Depending on your requirements, I can create the interface visually and integrate it into your Unreal Engine project.
What type of Unreal Engine game UI can you create?
I can create HUDs, main menus, pause menus, settings, inventory UI, shop UI, character screens, weapon/loadout screens, quest and dialogue UI, maps, minimaps, skill trees, ability bars, notifications, loading screens, popups, buttons and other custom game interfaces.
Can you make the UI responsive for different resolutions?
Yes. I can structure the UI for different screen resolutions and aspect ratios using appropriate anchors, layout containers and Unreal Engine DPI scaling. This is useful for PC, ultrawide and other supported display configurations.
Do you work with UMG and Widget Blueprints?
Yes. I use Unreal Motion Graphics (UMG) and Widget Blueprints to build interactive game interfaces. UI elements can be organized into reusable widgets with appropriate layouts, states, navigation and functionality based on your project's requirements.
Can you work with my existing UI designs or assets?
Yes. If you already have Figma, Photoshop, PNG, SVG, icons, fonts, backgrounds or other UI assets, I can use them as part of the Unreal Engine implementation. If you don't have a finished design, I can create the UI direction according to your references and requirements.
Can you create a complete UI system for my game?
Yes. I can create a complete Unreal Engine Game UI system covering multiple screens such as HUD, main menu, pause menu, inventory, settings, shop, character or equipment screens and other interfaces.

