I will create realistic hard surface props for games


About this gig
I will create high-quality realistic hard surface assets for games, cinematics, and real-time projects.
I specialize in:
- Hard surface modeling
- Game-ready assets
- High poly / low poly workflow
- UV unwrapping
- Baking
- PBR texturing
- Unreal Engine workflow
What you can expect:
- Clean topology
- Optimized game-ready meshes
- High-quality baked maps
- Realistic PBR materials
- Professional presentation renders
- Organized files
I can create:
- Weapons
- Sci-fi props
- Military assets
- Industrial props
- Mechanical objects
- Tools and equipment
Please contact me before ordering so we can discuss the scope and complexity of the project.
NOTE: Character modeling, animation, rigging, and VFX are NOT included in this gig.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Joan C
3D Artist
- FromSpain
- Member sinceMay 2026
Languages
Spanish, Catalan, English
My Portfolio
FAQ
Do you create game-ready assets?
Yes, I create optimized game-ready assets including proper topology, UVs, bake and PBR Texturing, following the AAA pipeline.
Which software do you use?
I use 3ds Max, ZBrush, RizomUV, Marmoset Toolbag, Substance Painter and Unreal Engine
Do you provide source files?
Yes. Source files can be included depending on the package or as an extra service.
Do you offer animation, rigging or character modeling?
No. I'm focused on hard-surface assets only.
Should I contact you before ordering?
Absolutely yes! Every asset has a different level of complexity. Contact me before ordering helps to define the scope, pricing and delivery time.

