I will l build your kickstarter board game into a playable tabletop simulator mod
About this gig
If you're running a Kickstarter for a card or board game, a working digital prototype is what actually moves backers it's what goes in your campaign video, what streamers and reviewers try before covering you, and what lets you run remote playtests without mailing prototypes around the world. Most designers can't build this themselves; Tabletop Simulator's scripting and rigging has a real learning curve.
I take your rulebook, card art, and components and turn them into a properly rigged, automated Tabletop Simulator mod correct decks and backs, tokens, boards, player zones, and Lua automation for shuffling, dealing, and turn tracking. Every mechanic gets checked against your actual rules before scripting starts, so nothing gets missed once backers are playing it live.
Campaigns evolve stretch goals add components, rules get balanced mid-campaign, and post-funding you'll need an updated version for backer fulfillment demos. I build with that in mind from the start.
Get to know Jodarn Digitron
I Turn Your Card or Board Game Into a Playable Tabletop Simulator Mod
- FromAustralia
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, French
FAQ
Can backers or reviewers try this without buying anything?
once it's on Steam Workshop, anyone who owns Tabletop Simulator can subscribe and play for free. That's exactly what makes it useful for campaign videos and reviewer demos.
Who owns the Workshop listing you or me?
Your choice. I can publish it under my own account so it's live and linkable fast for your campaign, or hand you the finished file to publish under your own account from day one if you want full control immediately. Either way, the actual game file is yours.
My game is still just a print-and-play PDF, not finished art is that a problem?
That's exactly what the Print and Play Conversion extra covers send it over and I'll scope it.
Can you update the mod as our campaign changes?
Yes new stretch-goal components, rebalanced rules, or a post funding fulfillment version are all easy follow-ups once the base mod exists.
Do I need to own Tabletop Simulator myself?
Yes, to actually host your own playtest sessions that's a Steam requirement for anyone playing, not something I can bypass.