I will rig your rive character and build an interactive state machine


About this gig
Already have a character but need it professionally rigged for interactive use? I will rig your Rive character and build a clean state machine for apps, websites, games and SaaS products.
I create production-ready 2D character rigs using bones, meshes, constraints, weight painting and organized animation controls. I can connect multiple animations through a Rive state machine using triggers, booleans, number inputs, blend states and smooth transitions.
Possible states include idle, walk, blink, talk, hover, tap, success, error, happy, sad, loading and celebration. I can also set up eye or head tracking, reusable facial controls and developer-friendly inputs.
This gig includes:
- Rive character rigging
- 2D skeletal rig
- mesh deformation
- weight painting
- Rive state machine setup
- interactive triggers and transitions
- character animation states
- cursor or touch reactions
- optimized .riv source file
- Flutter, React and web ready handoff
Best results come from layered Figma, SVG or Illustrator artwork. Send your character file and list of required states before ordering so the rig and state machine can be planned correctly.
Get to know Joe
rigging expert
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, French, Spanish, German, Italian
My Portfolio
FAQ
What does Rive character rigging include?
Rive rigging can include bones, meshes, constraints, deformation, weight painting and reusable animation controls.
Can you rig my existing 2D character?
Yes. Layered Figma, SVG or Illustrator artwork is ideal for character rigging.
What is a Rive state machine?
A state machine connects animations and allows them to change based on triggers, booleans, numbers or other runtime inputs.
Can you create multiple character states?
Yes. I can build idle, walk, talk, blink, success, error, celebration and other custom states.
Can you add cursor tracking?
Yes. Eye, head or body tracking can be configured when suitable for the character and project.
Do you use mesh deformation and weight painting?
Yes. These techniques can be used to achieve smoother 2D character movement and joint deformation.
Is the rig suitable for Flutter or web development?
Yes. I organize controls and state-machine inputs for developer-friendly implementation.
Can you fix an existing Rive rig?
Yes. Existing rigs can be reviewed and improved when the source .riv file is available.
Will you provide the editable Rive source?
Yes. You receive the completed .riv file according to the package selected.

