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I will game maker for ue5 rpg,fps game, unreal engine game mechanics, battle royale dev


About this gig
Imagine your UE5 RPG, FPS shooter, or Battle Royale masterpiece live on Steam packed with buttery smooth Unreal Engine game mechanics, I'm your UE5 game maker, turning indie dreams into viral sensations with Unreal Engine 5 blueprints, C++ power, and battle tested systems. No more generic templates get a custom UE5 game that crushes the competition
As a Unreal Engine 5 expert with years shipping UE5 RPG games, FPS prototypes, and Battle Royale devs, I specialize in high performance game mechanics for UE5 multiplayer games. Using Nanite, Lumen, Chaos Physics, and World Partition, your game runs at 144+ FPS on mid range PCs optimized for PC, consoles, and mobile VR
What I Offer;
- UE5 RPG Development
- FPS Game Mechanics
- Battle Royale Dev - full UE5 Battle Royale prototype with replication
- Multiplayer Mastery
- Blueprints & C++ Unreal Engine blueprints + optimized C++ plugins
- Full Prototype - ready for Steam Greenlight or investor demos
- build FPS game mechanics in Unreal Engine 5, shooting, recoil & multiplayer
- develop Battle Royale dev kit for UE5: 100 player lobbies & shrinking zones
- prototype UE5 FPS shooter with ADS, sprint & weapon systems
Message me NOW with your idea and let go
Get to know John D
- FromUnited Kingdom
- Member sinceNov 2025
Languages
English, French, German
FAQ
What is included in your UE5 RPG prototype package?
My UE5 RPG prototype includes a complete playable build with quest system, inventory, skill trees, dialogue system, enemy AI, save/load, open world streaming using World Partition, Nanite + Lumen visuals, and full source code delivered.
Can you create multiplayer FPS game mechanics in Unreal Engine 5?
Yes, I specialize in UE5 multiplayer FPS mechanics: hitscan & projectile weapons, recoil patterns, ADS, sprint-slide, lag compensation, replication, dedicated server setup, and anti-cheat basics everything needed for smooth 64-player matches
How long does it take to develop a Battle Royale prototype in UE5?
A fully playable 100-player Battle Royale prototype (shrinking zone, loot system, vehicles, airdrops, spectator mode, and matchmaking ready netcode) is delivered in 10–21 days depending on the package (Basic/Standard/Premium).
Do you provide full source code and Unreal Engine 5 blueprints?
Absolutely, 100% clean, commented Unreal Engine 5 blueprints + C++ source code (when used) are always delivered. You own everything with no restrictions, ready for Steam, consoles, or further expansion.
Can you optimize my UE5 game for PC, console, and high FPS with Nanite & Lumen?
Yes, all my projects are performance-optimized using Nanite, Lumen GI, Chaos Physics, TSR upscaling, and LODs to achieve 60–144+ FPS on mid-range PCs and console ready builds (Xbox/PS5 certification guidelines followed).

