I will create hytale minecraft blockbench 3d mob character model animation for addons


About this gig
Custom Hytale and Minecraft Blockbench 3D models built for real gameplay, not just renders.
I model mobs, bosses, NPCs, weapons, armor, furniture, and full addon asset sets in Blockbench with clean geometry and optimized poly counts, so nothing lags your server or mod. Every Minecraft model is rigged and animated (idle, walk, attack, death, custom) and exported ready for Java, Bedrock, GeckoLib, ModelEngine, MythicMobs, or Animated Java. As an early Hytale creator, I build Hytale-ready models ahead of new Chapter releases, so your project stays current with the platform's newest tools.
Why buyers choose this gig:
- Original custom model matched to your concept, reference, or sketch
- Clean UV unwrap plus game-accurate texture
- Smooth, game-ready animations included
- Source .bbmodel plus export files (.json, .geo.json, .mcmeta)
- Fast replies, clear communication, on-time delivery
Perfect for server owners, mod developers, addon creators, and content creators needing a model that actually performs in-game.
Message me your idea, sketch, or reference before ordering so I can scope it and start right away. Let's build something your players remember.
Get to know John A
roblox minecraft hytale blockbench 3d game developer unity script mod animation
- FromNigeria
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, French, Latin, Spanish, German, Italian
FAQ
Do you make models for both Java and Bedrock Edition?
Yes, every model is exported and tested for full Java and Bedrock compatibility, including PC, console, and mobile.
Can you create Hytale models before the game's full release?
Yes, Hytale is already in Early Access with over 1M players, and I build Hytale-ready models using Blockbench's Hytale format right now.
What plugins do your animations work with?
GeckoLib, ModelEngine, MythicMobs, and Animated Java — let me know your setup and I'll export accordingly.
Will the model lag my server?
No, I keep poly counts and texture sizes efficient specifically so models run smoothly even on active, high-population servers.
What files do I receive?
The source .bbmodel plus export files such as .json, .geo.json, or .mcmeta depending on your platform and plugin.

