I will create realistic 3d game character for unreal engine 5, unity, blender

J
johnson3523
J
johnson3523
Johnson

About this gig

Need a high quality Game ready 3D character for your game, cinematic, or Unreal Engine project? You're in the right place.


I create Realistic 3D game characters with clean topology, optimized geometry, detailed sculpting, professional UV mapping, PBR textures, and optional rigging for Unreal Engine 5 and Unity.


What You Can Expect:

  • Custom realistic character modeling
  • Clean quad topology suitable for games & Animation
  • UV unwrapping and PBR texturing
  • FBX, OBJ, and Blender file delivery
  • Unreal Engine 5 & Unity compatibility
  • Low Poly Mesh with High Poly Detail Baking
  • Epic Skeleton / Mixamo Compatible
  • Modular Clothing & Accessories
  • Manual Retopology for Smooth Deformation
  • LOD Compatible
  • Humanoid Character
  • NPC Character
  • AAA Game Asset
  • Facial Blend Shapes / Morph Targets
  • IK/FK Friendly Rig


Common Problems I Solve:

  • Poor quality character models
  • Unoptimized meshes causing performance issues
  • Bad topology for animation
  • Missing UVs or textures


Whether you have concept art, sketches, or just an idea, I'll turn it into a professional character ready for your workflow. Please contact me before placing an order so we can discuss your project requirements and recommend the best package.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Johnson

Johnson

Game Character And MetaHuman artist

  • FromNigeria
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, Portuguese, Spanish, Italian, German, French
Professional Game Character & MetaHuman artist specializing in UE5 ready, game optimized characters. I solve common buyer issues like broken rigging, poor topology, facial expression mismatch, Unreal MetaHuman compatibility errors, heavy polycounts, failed animation retargeting, and inconsistent PBR textures. I deliver clean UVs, optimized LODs, advanced facial blendshapes, and production ready rigs tailored for games, cinematics, and real time engines. Fast, precise, studio quality results.