I will clean heavy meshes for VR and real time applications


About this gig
VR and real time apps dont forgive heavy geometry.
What runs fine on a desktop scene can quickly become unusable in VR frame drops, stuttering, and unstable performance often come down to overly dense meshes and inefficient structure.
I work on cleaning and reducing heavy meshes so they perform smoothly in real-time environments, especially in VR where performance is critical.
This isnt about destroying detail its about removing what doesnt need to be there and keeping what matters.
What I improve:
reducing unnecessary polygon density
cleaning messy or inefficient topology
removing hidden/internal geometry
simplifying structure for real-time rendering
maintaining visual quality while improving performance
Your assets will be prepared for smoother use in engines like Unity and Unreal Engine, especially for VR and performance sensitive projects.
If your scene feels heavy or struggles to run smoothly, Ill clean the mesh and make it more efficient.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know femi
Optimizing 3D assets for better game performance and real time use
- FromUnited Kingdom
- Member sinceApr 2026
Languages
English, Spanish, German

