I will clean heavy meshes for VR and real time applications

J
jonamir1
J
jonamir1
femi

About this gig

VR and real time apps dont forgive heavy geometry.


What runs fine on a desktop scene can quickly become unusable in VR frame drops, stuttering, and unstable performance often come down to overly dense meshes and inefficient structure.


I work on cleaning and reducing heavy meshes so they perform smoothly in real-time environments, especially in VR where performance is critical.


This isnt about destroying detail its about removing what doesnt need to be there and keeping what matters.


What I improve:


reducing unnecessary polygon density

cleaning messy or inefficient topology

removing hidden/internal geometry

simplifying structure for real-time rendering

maintaining visual quality while improving performance


Your assets will be prepared for smoother use in engines like Unity and Unreal Engine, especially for VR and performance sensitive projects.


If your scene feels heavy or struggles to run smoothly, Ill clean the mesh and make it more efficient.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

Optimizing 3D assets for better game performance and real time use

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Languages

    English, Spanish, German
Performance issues don’t always come from code many times, it’s the assets. Heavy meshes, large textures, too many draw calls… all of these can slow down a project, especially on mobile or mid-range devices. I focus on optimizing 3D assets so they run efficiently in real-time environments without breaking the visual quality. From reducing unnecessary load to cleaning up asset structure, the goal is to make your project smoother and more stable. If your game feels heavy or you’re trying to hit performance targets, I can help you get there.