I will create unreal engine vfx in niagara particle system, unreal engine game vfx

J
jorrrdan
J
jorrrdan
Braiden VFX

About this gig

Great gameplay deserves visual effects that feel impactful, responsive, and polished.

A powerful ability, weapon, attack, or interaction can lose its impact when the visual feedback feels weak or disconnected from the gameplay.

That's where I come in.


I'm a professional Unreal Engine VFX Artist specializing in Niagara particle systems, real-time VFX, and game-ready visual effects designed around performance, readability, and your game's visual style.


What I can create:

  • Niagara particle systems
  • Combat and hit impact effects
  • Weapon FX, muzzle flashes, and tracers
  • Magic, abilities, and skill effects
  • Explosions, fire, smoke, and destruction FX
  • Environmental effects such as rain, fog, dust, and debris
  • Energy, elemental, and sci-fi effects
  • Boss attacks and cinematic gameplay FX
  • Stylized or realistic visual effects
  • Shader and material-based effects
  • Optimized effects for real-time gameplay


I don't just create particles. I create visual feedback that enhances gameplay, communicates actions clearly, matches your art direction, and integrates properly into your Unreal Engine project.


Message me before ordering so we can discuss your project, requirements, and the type of VFX you need.

Get to know Braiden VFX

Braiden VFX

Your all in one partner for Game Visual Effects

  • FromUnited States
  • Member sinceAug 2026
  • Avg. response time6 hours
  • Languages

    English, French, Spanish, German
Your all-in-one partner for Game Visual Effects across Unreal Engine, Unity, Godot, and UEFN. Whether you’re building a stylized indie gem or a high-fidelity UEFN experience, I provide seamless VFX integration for any project. I specialize in Niagara systems, Unity VFX Graph, and procedural environmental effects. My goal is to make your development process frictionless: you provide the vision, and I deliver the "juice" your game needs to stand out. From combat systems to atmospheric world-building, I’ve got your VFX covered.