I will fix, repair and optimize weight painting issues and do skinning work in maya


About this gig
I provide professional 3D model fixing and optimization services to make your assets clean, usable, and production ready. If your model has issues like broken topology, bad scaling, non manifold geometry, rig errors, or export problems, I will carefully repair and improve it.
My goal is to make your 3D models work perfectly for games, animation, rendering, or real-time engines like Unreal Engine, Unity, Blender, and more. Every fix is done with attention to detail to ensure your model is clean, optimized, and ready for use without technical issues.
What I fix:
Fix skin weight painting issues
Correct shoulder, elbow, knee, and wrist deformations
Clean and optimize existing skin weights
Fix vertex influences and weight distribution
Improve character deformation quality
Skinning for game ready characters
Maya to Unreal Engine compatible skinning
Rig deformation troubleshooting
Benefits:
Your model becomes clean and usable
Works smoothly in any 3D software or game engine
Fixes technical errors that block animation or rendering
Saves time rebuilding models from scratch
Professional-quality output ready for production
ORDER NOW TO GET STARTED
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jos C
- FromFinland
- Member sinceAug 2024
- Avg. response time1 hour
Languages
English, German, Spanish

