I will do blender rigging for unity car physics and unreal engine vehicles

J
josh_d4v
J
josh_d4v
Josh David

About this gig

Need a vehicle rigged in Blender and delivered as a fully working, physics-ready asset for Unity or Unreal Engine 5 confirmed driving correctly before it ever reaches your project?

I specialize in blender rigging for game engine vehicle pipelines building clean, properly structured rigs and configuring them correctly inside Unity car physics and car rig UE5 systems so your vehicle works


What I build and configure:

  • Steering bone linked to front wheel turning
  • Unreal vehicle rig with wheel bones bound to Chaos Vehicle component
  • Blender rigging for any vehicle with clean bone naming and export-ready hierarchy
  • Wheel rotation automatically driven by vehicle movement speed
  • Physics testing in Unity and UE5 confirming wheels spin, steer, and bounce correctly
  • Suspension compression and extension with proper travel limits
  • Unity vehicle rig with WheelCollider aligned correctly to each wheel mesh
  • Unity car physics setup with spring, damper, and friction curve tuning per wheel


Software: Blender | Unity | Unreal Engine 5

Output: .blend / FBX / engine project files


Message me before ordering for multi-axle trucks, tracked vehicles, or advanced Chaos Vehicle physics configurations.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Josh David

Josh David

Vehicle Rigging Expert for Blender, Unreal and Unity

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time9 hours
  • Languages

    English, Spanish, French, German, Italian, Dutch, Portuguese
I specialize in vehicle and mechanical rigging for Blender, Unreal Engine, and Unity. My services include wheel rigs, vehicle suspension systems, Chaos Vehicle setup, Unity vehicle rigs, Unreal car physics, mechanical rigging, machine animation, and game-ready asset preparation. I build clean, animation-ready rigs optimized for realistic movement, physics simulation, and seamless integration into modern game engines and animation workflows.

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