I will do blender rigging for unity car physics and unreal engine vehicles


About this gig
Need a vehicle rigged in Blender and delivered as a fully working, physics-ready asset for Unity or Unreal Engine 5 confirmed driving correctly before it ever reaches your project?
I specialize in blender rigging for game engine vehicle pipelines building clean, properly structured rigs and configuring them correctly inside Unity car physics and car rig UE5 systems so your vehicle works
What I build and configure:
- Steering bone linked to front wheel turning
- Unreal vehicle rig with wheel bones bound to Chaos Vehicle component
- Blender rigging for any vehicle with clean bone naming and export-ready hierarchy
- Wheel rotation automatically driven by vehicle movement speed
- Physics testing in Unity and UE5 confirming wheels spin, steer, and bounce correctly
- Suspension compression and extension with proper travel limits
- Unity vehicle rig with WheelCollider aligned correctly to each wheel mesh
- Unity car physics setup with spring, damper, and friction curve tuning per wheel
Software: Blender | Unity | Unreal Engine 5
Output: .blend / FBX / engine project files
Message me before ordering for multi-axle trucks, tracked vehicles, or advanced Chaos Vehicle physics configurations.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Josh David
Vehicle Rigging Expert for Blender, Unreal and Unity
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time9 hours
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
FAQ
Why was my previous vehicle rig broken after importing into Unity or UE5?
Most blender rigging breaks on import because wheel bones aren't named correctly, the rig uses constraints that don't survive FBX export, or the scale isn't applied before export. I build every rig specifically to avoid these problems — testing the FBX import before delivery.
What does unity car physics setup actually include?
WheelCollider configuration for each wheel covering suspension spring and damper settings, forward and sideways friction curves, motor torque, brake torque, and steering angle limits — all tuned for a realistic and controllable driving feel inside Unity.
What does car rig UE5 setup involve?
Car rig UE5 covers wheel bone binding to the Chaos Vehicle component, suspension travel and spring rate configuration, mass distribution, wheel friction setup, and Blueprint confirmation that the vehicle drives correctly inside Unreal Engine 5.
Can you configure both Unity and UE5 in one order?
Yes. The Premium package covers a full blender rigging build configured and tested for both Unity car physics and car rig UE5 in one delivery — saving you the cost of ordering twice for the same vehicle.
Will the unreal vehicle rig work with my existing UE5 project?
Yes. I configure the unreal vehicle rig specifically for UE5's Chaos Vehicle Blueprint system. If you have an existing project just share the UE5 version and any existing assets and I'll confirm compatibility before ordering.
Can you rig trucks or motorcycles as well as standard cars?
Yes. Blender rigging for trucks, SUVs, motorcycles, and race cars is fully supported. Message me before ordering for multi-axle vehicles or tracked configurations that need special handling.
What do I receive when the order is complete?
The Blender source file, tested FBX export, and engine project files for Unity and UE5 showing the confirmed working rig and physics setup. Premium includes the Animation Blueprint with wheel and suspension driven animation.

