I will do mechanical rig 3d and machine rig in blender for animation

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josh_d4v
J
josh_d4v
Josh David

About this gig

Need a mechanical rig 3D setup that actually moves the way a real machine would with proper joint constraints, driver-linked pistons, and synchronized mechanical motion?

I build professional mechanical rigging in Blender for robots, industrial machinery, cranes, excavators, robotic arms, and any mechanical asset that needs to move accurately and believably.


What I build:

  • Custom mechanical rig 3D built to your specific machine's geometry
  • Gear rotation synchronized to correct ratio via drivers
  • Hinge, pivot, and telescoping joint setup
  • Machine rig blender setup with proper bone hierarchy and mechanical limits
  • Bone constraint setup for realistic joint rotation limits and locking
  • Blender mech rig for robotic arms, cranes, excavators, and industrial machinery
  • Full mechanical rigging for complex multi-part machine assemblies


Works for robots, robotic arms, industrial machines, construction vehicles, sci-fi machinery, and any mechanical prop or asset.


Software: Blender

Output: .blend / FBX (game-ready on Premium)


Message me before ordering for very large or complex multi-part industrial machinery or full robot body mechanical rigging.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Josh David

Josh David

Vehicle Rigging Expert for Blender, Unreal and Unity

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time9 hours
  • Languages

    English, Spanish, French, German, Italian, Dutch, Portuguese
I specialize in vehicle and mechanical rigging for Blender, Unreal Engine, and Unity. My services include wheel rigs, vehicle suspension systems, Chaos Vehicle setup, Unity vehicle rigs, Unreal car physics, mechanical rigging, machine animation, and game-ready asset preparation. I build clean, animation-ready rigs optimized for realistic movement, physics simulation, and seamless integration into modern game engines and animation workflows.