I will do 3d retopology optimize and convert 3d character for games


Level 1
About this gig
Have a high-poly ZBrush sculpt that's too heavy to actually use in your game or engine?
A 5-10 million polygon sculpt looks incredible in ZBrush and crashes everything the moment you try to bring it into Unreal or Unity. I retopologize and optimize high-poly characters into clean, game-ready meshes without losing the detail that made the sculpt worth doing in the first place.
I work with sculpts from:
- ZBrush
- Blender
- Maya
What I do:
- Full retopology, high-poly to low-poly conversion
- Clean edge flow and quad-based topology precision-modeled, not auto-retopo guesswork
- Polygon optimization (typically down to 15K40K tris depending on character complexity)
- UV unwrapping, no stretching or overlaps
- Normal/detail map baking from your high-poly source
- PBR texture preparation
- LOD creation (LOD0LOD3)
- Unreal Engine and Unity-ready export
My modeling background comes from CAD/precision work, not just sculpting so edge flow and topology are built for accuracy, not eyeballed. That matters most on faces and joints, where bad topology shows up first during animation.
Send your high-poly file and target platform before ordering so I can quote the right package and turna
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Joshua S
Level 1
- FromNigeria
- Member sinceSep 2025
- Avg. response time1 hour
- Last delivery1 month
Languages
English

