I will design a realistic 3d island environment in unity


About this gig
Are you looking for a breathtaking, highly realistic 3D island for your game or project in Unity 5.6? You've come to the right place!
I specialize in 3D environment design, terrain sculpting, and lighting optimization in Unity. Whether you have a legacy project running specifically on Unity 5.6 or a modern game build, I will create a fully immersive tropical or realistic island tailored to your gameplay needs.
What I will deliver:
Custom Terrain Sculpting: Realistic mountains, beaches, cliffs, and underwater heightmaps.
Advanced Texturing & Splatmapping: High-resolution rock, sand, grass, and mud blends.
Foliage & Tree Distribution: Natural placement of palms, trees, bushes, and rocks using Unity's Terrain Engine.
Realistic Water & Atmosphere: Custom water shaders, fog, skybox integration, and environmental sound setup.
Lighting & Baked Maps: Optimized Baked Global Illumination (GI) suitable for Unity 5.6 rendering pipelines.
Performance Optimization: Clean LODs (Level of Detail) to ensure smooth FPS.
Please message me before placing an order so we can discuss your project requirements, references, and target performance!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know JV-TRED
Desarrollador de contenido 3d
- FromCosta Rica
- Member sinceMar 2024
- Avg. response time1 hour
Languages
English, Spanish
My Portfolio
FAQ
Can you work directly with Unity 5.6 legacy features and assets?
Yes, absolutely. I have extensive experience setting up environments specifically in Unity 5.6. I ensure all shaders, lightmapping (Baked GI), particle systems, and terrain tools are fully compatible with this version without errors or broken dependencies.
Do I need to provide the 3D assets (trees, rocks, textures), or do you supply them?
If you have specific custom assets or store packages you want me to use, you can provide them. Otherwise, I will use high-quality standard assets and optimized textures from my library to assemble and paint your island complete with foliage, terrain, and water.
Will the island be optimized for smooth performance and FPS?
Yes. Optimization is a core part of the process. I configure Proper Terrain Settings, Occlusion Culling, Lightmapping, and Level of Detail (LOD) setups so the environment runs smoothly on your target platform (PC, Mobile, or VR).

