I will rig animate game character animation spine 2d unity video game


About this gig
Bring your 2D game characters to life with professional Spine 2D animation and rigging built for real game production. I help game developers, indie studios, mobile game creators, and teams turn static 2D characters into flexible, game-ready animated characters.
WHAT I CAN DO:
- Spine 2D character rigging
- Bone setup and hierarchy
- Mesh creation and weighting
- Skinning and character setup
- Character deformation
- Idle, walk, run and jump animations
- Attack, combat and action animations
- Hit, death and reaction animations
- Facial and secondary animations
- RPG character animation
- Fighting game character animation
- Mobile game
- Unity-ready Spine animations
- Game-ready Spine project setup
- Animation exports and implementation support
- Character variations and skins
I focus on creating clean, reusable and game-ready animation systems that can work smoothly in your project rather than simply producing animations for presentation.
Whether you already have character artwork that needs rigging or need an existing Spine character animated, I can help turn your assets into functional game content.
Send me your character, artwork, reference, animation list or game requirements before ordering.
Get to know Andrew joy
spine 2d animation rigging character anime unity game development
- FromUnited Kingdom
- Member sinceOct 2026
Languages
English, Spanish
FAQ
Can you rig my existing 2D character?
Yes. If you already have character artwork, I can prepare it for Spine, create the rig, add meshes/weights and animate it.
Can you create animations for Unity games?
Yes. I can prepare Spine animations and game-ready exports suitable for Unity workflows.
Can you work on RPG and fighting game characters?
Yes. I can create movement, combat, attack, hit, death, idle and other gameplay animations for RPG, fighting, action and similar games.

