I will rig animate game character animation spine 2d unity video game

J
joyce2d
J
joyce2d
Andrew joy

About this gig

Bring your 2D game characters to life with professional Spine 2D animation and rigging built for real game production. I help game developers, indie studios, mobile game creators, and teams turn static 2D characters into flexible, game-ready animated characters.


WHAT I CAN DO:


  • Spine 2D character rigging
  • Bone setup and hierarchy
  • Mesh creation and weighting
  • Skinning and character setup
  • Character deformation
  • Idle, walk, run and jump animations
  • Attack, combat and action animations
  • Hit, death and reaction animations
  • Facial and secondary animations
  • RPG character animation
  • Fighting game character animation
  • Mobile game
  • Unity-ready Spine animations
  • Game-ready Spine project setup
  • Animation exports and implementation support
  • Character variations and skins


I focus on creating clean, reusable and game-ready animation systems that can work smoothly in your project rather than simply producing animations for presentation.


Whether you already have character artwork that needs rigging or need an existing Spine character animated, I can help turn your assets into functional game content.


Send me your character, artwork, reference, animation list or game requirements before ordering.

Get to know Andrew joy

Andrew joy

spine 2d animation rigging character anime unity game development

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Languages

    English, Spanish
I’m a Spine 2D game animation specialist helping developers solve character rigging and animation problems. I work with Spine Pro, 2D character rigging, game animation, bone setup, IK, constraints, mesh, skinning, weighting and animation cleanup. Whether your existing Spine project has broken rigs, poor deformation, unfinished animations or needs new gameplay actions, I can diagnose the issue and deliver a cleaner, smoother, game-ready result. My focus is reliable technical solutions, polished animation and organized Spine projects built around your game's requirements.