I will create, rig, fix, convert 3d model, vrm vrchat mmd vroid with arkit blendshapes

J
jozhaq
J
jozhaq
Joshaq K

About this gig

Do you need a professional 3D avatar for VRChat, VRM, MMD, or Vroid? I will create, rig, fix, and convert your 3D model into a fully optimized avatar ready for VTubing, animation, games, and virtual worlds.


With experience in 3D model rigging, avatar optimization, and ARKit blendshapes, I ensure your character moves naturally and performs smoothly in Unity, VRChat, VRM, and MMD platforms.


What I Can Offer:

  • 3D model rigging and re-rigging
  • VRChat / VRM / MMD / Vroid model conversion
  • ARKit 52 blendshapes setup for facial tracking
  • Weight painting and bone structure fixes
  • Viseme lip-sync setup
  • Eye tracking and blink fixes
  • Shader and material conversion
  • Avatar optimization for Unity
  • Texture fixes and model corrections


What You Will Get:

  • A clean, optimized, fully rigged 3D avatar
  • Correct setup for VRChat, VRM, MMD, or Vroid
  • Natural movement and facial expressions
  • Reliable communication and fast delivery


Send your 3D model today, and I will professionally rig, fix, convert, and optimize your avatar for your platform.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Joshaq K

Joshaq K
  • FromCanada
  • Member sinceDec 2025
  • Languages

    English
I'm a skilled 3D artist with expertise in creating custom VRChat avatars. From detailed modeling to optimized uploads, I provide end-to-end services to bring your virtual persona to life. Whether you need a fully custom avatar, assistance with setup, or optimization for performance, I’ve got you covered. I use Blender, Unity, and the VRChat SDK to craft high-quality avatars tailored to your needs. My services include support for PC and Quest, full-body tracking, visemes, dynamic bones/phys bones, and more — ensuring your avatar looks great and performs smoothly.