I will model and texture 3d props and environments


About this gig
I am offering my services to create 3D models from start to finish including modeling, UV mapping, texturing, and LOD creation as necessary.
Depending on your needs, I can sculpt, use the low to high poly workflow, weight paint, create tileable textures, create trimsheets, setup LODs, create complex foliage, as well as setup and create custom materials in Unity or Unreal.
Once we start working together I'd begin by having us discuss the scope and end goal for the model(s). We would create a mood board and from there I would create a reference board based on the specifications and requirements you outline.
I would use that reference board to develop some simple blockouts of the model as simple silhouette concepts for directions the model can go. After showing them to you and getting your feedback, we would choose one to go with to which I would do the details pass on the object including sculpting if necessary.
Once the high and low poly of the object are complete I would bring them into substance painter for the texturing.
Throughout this process I would bring the object and textures into your engine of choice (or other 3D software) to ensure the vision stays on track.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know jscharphorn
- FromUnited States
- Member sinceNov 2021
Languages
English
FAQ
What 3D software do you use?
I use Blender for the blockout, detail pass, sculpting, retopology, vertex painting, and LOD setup.
What texturing software do you use?
I use both substance painter and substance designer for texturing props, tileable textures, and trimsheets.
What rendering software do you use?
I am comfortable rendering in blender, unity, unreal, and will be learning marmoset toolbag soon.

