I will create stylized game ready 3d props and assets


About this gig
Looking for high-quality, stylized 3D props that are perfectly optimized for your game engine?
With 5 years of specialized experience in 3D modeling and texturing for video games, I create game-ready assets that not only look fantastic but perform flawlessly in Unity or Unreal Engine. Whether you need stylized weapons, environment props, or interactive objects, I ensure clean topology and professional PBR textures.
What you will get:
- High-quality 3D models (Stylized, Low-poly, or customized to your art direction).
- Clean, optimized topology ready for game development.
- Professional PBR texturing (Substance Painter).
- Formats tailored to your needs (.FBX, .OBJ, .Blend, .Maya).
- Renders of the final prop.
From a simple wooden barrel to a complex rigged turret, I treat every asset with the same level of technical care.
Please contact me before placing an order so we can discuss the exact technical requirements, art style, and scope of your project!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Juancitobrutti
- FromArgentina
- Member sinceJul 2021
- Avg. response time1 hour
Languages
English, Spanish
FAQ
Are your 3D models ready to be used in Unity or Unreal Engine?
Yes, absolutely. All my assets are optimized for game engines. I ensure clean topology, proper scale, centered pivots, and I deliver standard formats like .FBX or .OBJ that you can drag and drop directly into your engine of choice.
What software do you use, and do you provide the source files?
I primarily work with Maya, Blender, ZBrush, and Substance Painter. I can include the original source files (.blend or .ma) as part of the Premium package or as an extra, depending on your needs.
Can you match the specific art style of my game?
Definitely. While the gallery showcases my proficiency in stylized and PBR workflows, I can adapt to your project's specific art direction. Just send me some concept art or reference images before placing the order so we can align on the vision.
How do you handle texturing?
I use a professional PBR (Physically Based Rendering) workflow primarily using Substance Painter. I will provide all necessary texture maps (Base Color, Normal, Roughness, Metallic, AO, etc.) optimized at the resolution you need (1K, 2K, or 4K).
The turret in your gallery has a skeleton. Do you offer rigging for props?
Yes! For complex props with moving parts (like weapons, vehicles, or mechanical assets), I can create a clean, functional rig ready for animation. This is included in the Premium package or can be added to custom offers.
Why should I contact you before placing an order?
Game development requires technical precision. By discussing your project beforehand, I can ensure I understand your exact polygon limits, texture requirements, and art style, allowing me to give you the most accurate price and delivery time.

