I will create a stylized 3d prop or game asset
About this gig
Please contact me before you buy! If you have any questions or need advice on choosing the package that's right for you, I'd be happy to help!
Looking for a clean, game-ready 3D prop that fits your vision? You're in the right place.
I'm a 3D production student specializing in stylized assets for games, films, and personal projects. Whether you need a weapon, a furniture piece, a vehicle part, or any hard-surface object, I'll model it with care and deliver it ready for your pipeline.
What I offer:
- Stylized or semi-realistic hard-surface modeling
- Clean topology optimized for game engines (Unity, Unreal, Godot...)
- Modeled in Blender or/and 3ds Max
- Delivered in .FBX, .OBJ, or .BLEND (just ask)
What you need to provide:
- Reference images or a clear written description
- Intended use (game, render, print, etc.)
- Preferred poly budget if applicable
I take my work seriously and communicate throughout the process. Revisions are always welcome within the agreed scope. No Generative AI will ever be used in any part of my work.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jules Martineau
3D Props Artist
- FromCanada
- Avg. response time1 hour
Languages
English, French
My Portfolio
FAQ
What do I need to provide to get started?
Reference images work best, concept art, photos, or even a quick sketch. A written description also works. The more detail you give me, the closer the result will be to your vision.
Can you model organic shapes or characters?
I specialize in modeling hard-surface objects and props. I do not currently offer character or creature modeling services. You can view my portfolio to see the types of projects I work on.
What file formats do you deliver?
I deliver .FBX and .OBJ by default. I can also include the native .BLEND file on Standard and Premium orders. Just mention your engine or software and I'll make sure it's compatible.
Will the model be game-engine ready?
Yes. I optimize the topology and the number of polygons for real-time use in Unity, Unreal Engine, Godot, and other engines. If you have a specific polygon budget, please let me know in advance.
Can I request changes after delivery?
Yes, revisions are included depending on your package. I'm happy to adjust shapes, proportions, or details within the original scope. Major changes outside the agreed brief may require an extra.
Do you offer modeling + texturing as a bundle?
Yes! Message me before ordering and I can put together a custom offer that covers modeling, UV unwrapping, and texturing at a bundled rate.

