I will prototype your game in unity


About this gig
Turn Your Game Idea Into a Playable Reality!
Are you sitting on a brilliant game concept but don't know where to start? Whether you need a Proof of Concept for investors or a functional prototype to test your core mechanics, I am here to build it for you using the Unity Game Engine.
I specialize in creating clean, modular, and scalable prototypes that serve as the perfect foundation for your full project.
What I Offer
Core Gameplay Mechanics: Character movement (2D/3D), combat systems, inventory, and AI.
UI/UX Implementation: Functional menus, HUDs, and interactive interfaces.
Logic: Custom scripting in C# tailored to your specific needs.
Asset Integration: I can work with your custom assets or use placeholders (grey-boxing) to focus on the feel of the game.
Bug-Free Code: Organized scripts that you can actually understand and expand upon later.
Why Choose This Gig?
Unity Expert: I've had years of experience navigating the engine's quirks so you don't have to.
Fast Iteration: I prioritize getting a "Minimum Viable Product" in your hands quickly.
Clear Communication: Regular updates and video walkthroughs of the progress.
Platform Versatility: I can build for PC
Get to know Justin M
Computer Science Tutor
- FromCanada
- Member sinceJan 2026
Languages
English
FAQ
Do I need to provide the 3D models, sprites, or animations?
It depends on your package! For Basic and Standard, I typically use "grey box" placeholders (simple shapes) or free-to-use CC0 assets to focus on the mechanics. If you have custom art you’d like me to use, please provide it at the start of the project.
Will I receive the Unity Source Code/Project Folder?
My standard delivery is a full Unity Project files and C# scripts for future development.
Can you make a multiplayer game (Online/Local)?
Yes, but multiplayer architecture is significantly more complex than single-player. Choose the multiplayer addon and we can discuss your needs.
Do you handle specialized genres like Horror, RPG, RTS, or FPS?
Absolutely. I have experience across most genres. However, high-scope projects like Open World RPGs or complex MMOs are best handled as a series of smaller, manageable milestones rather than a single gig. I can't guarantee the most engaging result of a game design that is too broad.
Will the prototype be "Bug-Free"?
My goal is to deliver a stable, playable experience. While I conduct internal testing, a prototype is meant for iteration. If you find a bug related to the features we agreed upon, I will fix it free of charge during the revision period.
Can you help me publish my game to the App Store or Steam?
This gig focuses on development and prototyping. While I can provide the necessary builds, full store optimization and the submission process are available as a separate custom service.

