I will implement a gameplay mechanic or system

K
kaideu
K
kaideu
Kaideu

About this gig

I will implement the desired for you based on you game design.

I can do almost any genre and can work with you to figure out what systems the prototype needs in order to be functional.

Deadlines are rough estimates and will be dependent on my availability and design requirements.

Communication is preferred to be daily to keep you up to date on progress and receive feedback to check if anything needs to be adjusted.


What I can't provide for:

Networking integration

VR/AR specific

Sports games gameplay mechanics (Systems can be discussed)

Procedural mesh generation (terrain or objects)

Procedural animation using IK


Get to know Kaideu

Kaideu
  • FromUnited States
  • Member sinceAug 2021
  • Languages

    English
I'm a Unity Game Developer that specializes in systems, gameplay, and bug fixing. With a background primarily in game jams, I'm familiar with agile project development and quick prototyping. I'm able to work autonomously. However, I work best on a team, with someone to bounce ideas off of. I prefer task based work instead of hourly due to my inconsistent hours. Negotiations can be made to accommodate both parties. I'm open to contract-to-hire, but I would prefer this to be based on less than full time work as I rely on my current job for stability.

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