I will create realistic 3d hair grooming for characters and models
About this gig
I create realistic 3D hair grooming for characters and models used in films, games, animations, cinematics, and high-quality renders. My service focuses on natural hair flow, clean topology, and physically accurate strand behavior to achieve a believable and production-ready result.
I work with industry-standard tools such as Blender, Maya, XGen, Ornatrix, and Unreal-ready pipelines, ensuring compatibility with your project requirements. Whether you need short hair, long hair, curly styles, beards, eyebrows, fur, or stylized hair, I carefully groom each strand to match reference images and character personality.
What you get:
- High-quality realistic hair groom
- Optimized for rendering or real-time engines
- Clean guides and strand distribution
- Proper UV and shader setup
- Revisions to match your vision
Perfect for game characters, cinematic heroes, NFTs, Metahuman-style assets, and 3D portraits. I prioritize communication, detail, and deadlines to deliver professional results every time.
Message me before ordering to discuss your project and get the best results.
Get to know Kamo R
- FromSweden
- Member sinceMay 2025
Languages
English, Portuguese
FAQ
What software do you use for hair grooming?
I use professional tools such as Blender, Maya XGen, and Ornatrix depending on your project requirements and pipeline.
Is the hair optimized for games or real-time engines?
Yes. I can create hair optimized for games, Unreal Engine, Unity, or high-quality cinematic rendering.
What do you need from me to start?
I need your 3D model, reference images, hair style ideas, and target platform (game, render, or film).

