I will provide level design feedback and structural analysis

K
kamii0luv
K
kamii0luv
Nikki A

About this gig

Is your level design holding your gameplay back?

Poor pacing, "dead space," and confusing navigation can ruin even the best mechanics. I am a professional game designer with an MFA from USC and AAA experience at Insomniac Games, where I refined encounter logic and world systems for Marvel's Spider-Man 2.

I will analyze your levels through the lens of a professional developer to ensure they are engaging, readable, and technically sound.

What I analyze in every review:

  • Player Flow:Are your "golden paths" clear?
  • Combat Spacing: Is there enough cover? Are enemy spawn points logical?
  • Pacing & Beats: Does the level have the right "tension" curve?
  • Visual Scripting: Technical advice on triggers, volumes, and logic (Unreal/Unity).

The Deliverable:

You will receive a high-quality screen-recorded video of me "playing" or "flying through" your level while providing real-time professional commentary, followed by a structured PDF action plan.

Stop guessing and start polishing. Message me to get started!

Get to know Nikki A

Nikki A

Game Designer

  • FromUnited States
  • Member sinceApr 2026
  • Languages

    English
​Hi, I'm Nikki a game designer with an MFA from USC and AAA experience on Marvel's Spider-Man 2 at Insomniac Games. I specialize in scripting open-world encounters, enemy logic, and difficulty scaling for PS5. ​I’ve led 30-person teams from concept to ship and am a PlayStation Career Pathways & D.I.C.E. Scholar. Whether you need GDD documentation, level design feedback, or technical consulting in Unreal/Unity, I apply AAA standards to your indie project. ​I bridge the gap between creative vision and technical execution. Message me to discuss your project before ordering!

My Portfolio