I will do unreal engine 5 gameplay system, mechanics, ai behavior and niagara system

K
kamlishgame
K
kamlishgame
Kamlish

About this gig

I will develop and integrate custom Unreal Engine 5 gameplay systems, mechanics, AI behavior, Blueprints, and C++ functionality for your game. Whether you are building an FPS, TPS, RPG, survival, horror, action, adventure, multiplayer, or other game genre, I can help turn your gameplay ideas into functional systems.


My Services Include:

Custom gameplay mechanics & player interactions

Character movement, abilities, sprint, dash & stamina

Combat, weapons, shooting & damage systems

Health, inventory & equipment systems

Enemy AI & NPC behavior

AI perception, patrol, chase, investigate & attack

Behavior Trees, Blackboards & EQS

Quest, mission, objective & progression systems

Interaction, pickup & trigger systems

UI and gameplay system integration

Multiplayer gameplay & replication

Blueprint scripting & C++ programming

Bug fixing, debugging & optimization

Existing system modification and feature integration


I can work with your existing Unreal Engine project or help build systems from scratch while keeping the implementation organized, scalable, and easy to maintain.

Please send me your game requirements, references, and current project details before ordering so I can understand.

Get to know Kamlish

Kamlish

Unreal Engine Game Developer

5.0(1)
  • FromUnited States
  • Member sinceJul 2026
  • Avg. response time4 hours
  • Last delivery1 month
  • Languages

    English, German, French
Kamlish is a certified unreal engine developer based in the United States. I earned my B.Sc. in Computer Science from the University of Memphis in 2022, Where I developed passion for game and how it is created then i specialized in programming. Since then, I've helped bring multiple games ideas to life by developing high quality games for mobile, PC, Steam, and consoles, including single player and multiplayer game. My expertise includes gameplay system, mechanics, AI behavior, level design, UI systems, multiplayer, optimization, bug fixing, and complete game systems from prototype to release.