I will do 3d vehicle modeling, car rigging, 4k pbr texturing for game engines


About this gig
"Looking for a vehicle that actually works?"
I'm a professional 3D artist specializing in game-ready and production-ready vehicle models for games, animation, and real-time rendering. With years of experience, I ensure every model is optimized for seamless integration into Unreal Engine, Unity and MSFS, clean topology, LODs creation, smart UVs, and 4K PBR textures. No cleanup required.
WHAT YOU GET:
Game-ready vehicles for Unreal Engine Unity & MSFS
Photoreal car modeling with 4K PBR texturing
Rigged vehicles for animation & simulation
Clean topology + smart UVs
PERFECT FOR:
- Indie studios (racing, sim, shooter, mobile)
- Game studios (racing, sim, shooter, mobile)
- AAA teams dependable outsource support
- Optimized LODs (0 to 4)
- Startups fast, reliable vehicle assets
- Automotive & product visualization
- Vehicle animation & simulation
WHY ME:
- First draft with in 36 hours
- 24-hour response time
- On-time delivery
- Zero cleanup, zero fixes, zero surprises
- 100% human-crafted no AI-generated assets
Ready to get your vehicle production-ready?
Let's build something awesome!
Message me your brief and I'll reply with a timeline and quote within 24 hours.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Kamran Khan
Creative CG Artist
- FromPakistan
- Member sinceFeb 2016
- Avg. response time2 hours
- Last delivery1 year
Languages
English
My Portfolio
FAQ
What file formats will I receive?
FBX, OBJ, BLEND, GLTF/GLB, USD, DAE or according to your need.
Is the model ready for Unreal Engine, Unity or MSFS?
Yes, every asset is optimized for real-time engines. Correct scale, clean topology, optimized tri count, proper UVs. No cleanup needed.
Do you rig the vehicle for animation?
Yes Premium package includes full rigging.
What maps are included in the PBR texture set?
Base Color, Metallic, Roughness, Ambient Occlusion, Emissive, Normal and COMP.
What do you need from me to start?
Blueprints or reference images, polycount preference, color/texture details, and target engine.
Do you use AI tools?
No. Every asset is 100% human-crafted. AI is occasionally used for 3D concepts only, if needed, never for final deliverables.
Can you match a specific real-world vehicle?
Yes, provide blueprints, photos, or the exact model/year.
Can you model motorcycles, trucks, or aircraft?
Yes, cars, motorcycles, trucks, buses, and aircraft.

