I will create pixel tileset low poly ps1 retro game environment map roblox


About this gig
Build Your Retro World! PS1 / N64 Style Low Poly Environment & TileSet
Ready to build the iconic worlds of the 90s? I specialize in crafting immersive low poly environments, modular tilesets, and stylized 3D maps that capture the authentic feel of PlayStation 1 (PSX), Nintendo 64, and Dreamcast games.
My service is perfect for:
- Indie Game Developers needing a full game environment or a modular pixel tileset for level design.
- Roblox Developers wanting unique, high-quality low poly Roblox environments for their experiences.
- Artists looking for retro 3D backgrounds for animations, music videos, or concept art.
- Hobbyists creating retro PS1 horror or RPG scenes.
What you will get:
- A complete, cohesive lowpoly environment or a set of modular assets (low poly map pieces).
- Authentic low poly models with vertex-shaded textures for true retro PS1 aesthetics.
- Optimized, game-ready models with clean topology.
- Final files in your required formats (.fbx, .obj, .blend, .gltf ready for Unity, Unreal, or Roblox).
My offerings include:
- Full Environment Scenes
- Modular Tilesets (Walls, floors, props to build your own levels)
- Individual PS1 Building models and assets
- Custom Roblox Environment
Ready!!!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know John P
Retro and low poly 3D, PlayStation, Nintendo 64,
- FromUnited Kingdom
- Member sinceApr 2025
Languages
English
FAQ
What's the difference between a "Tileset" and a "Full Environment"
Tileset is a pack of modular assets (e.g., wall pieces, floor tiles, rocks, trees) that you can snap together like Lego to build your own maps. A Full Environment is a single, pre-assembled scene delivered as seen in the portfolio images.
Will these models work in Roblox Studio?
Absolutely! I can optimize and export models specifically for Roblox environment creation. I understand the import process and can ensure the models work well within the platform's constraints.
Do you create the textures yourself?
Yes. A key part of the retro PS1 look is the low-resolution, often hand-drawn or pixel textures. I create all textures to be authentic to the style, typically at 256x256 or 512x512 resolution maximum
Can you make a landscape/terrain?
Yes. I can create low poly terrains as part of an environment package. This can be a single model or a set of modular terrain tiles for a pixel map effect.
