I will model and texture aaa quality hard surface 3d assets


About this gig
Professional hard-surface 3D weapon and prop artist with AAA credits on Final Fantasy XIV and Monster Hunter Wilds. I create clean, production-ready models and PBR textures from a single prop to a full asset set built to the same pipeline standards used in AAA game development.
Examples of small props I create:
- Weapons swords, daggers, axes, guns, staves, bows, magical/sci-fi weapons (fantasy or realistic)
- Everyday objects sports equipment, tools, containers, handheld items (anything requiring accurate real-world material read)
- Fantasy/sci-fi gear armor pieces, gadgets, tech devices, artifacts, relics
- Environmental set-dressing props signage, monuments, structural pieces, decorative objects for scene-building
- Stylized items toon-shaded or hand-painted style props for mobile/gacha-style projects, alongside realistic PBR work
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Hoang Duy
3D Weapon Artist
- FromCanada
- Member sinceAug 2025
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Do you provide the 3D model, or texturing only?
Both — I offer full-pipeline service (modeling, retopology, UVs, baking, texturing) or texturing-only if you already have a completed model. Let me know your scope needs before ordering.
What software do you use?
Maya for modeling, ZBrush for sculpting, and Substance Painter for PBR texturing.
Can you match an existing art style or reference image?
Yes, send reference images or a style guide and I'll match proportions, material feel, and overall look as closely as possible.
What file formats do you deliver?
FBX, OBJ, or glTF, plus separated PBR texture maps (Albedo, Roughness, Metallic, Normal, AO).
Is the asset game-ready?
Yes, clean, bake-friendly topology suitable for real-time engines (Unreal, Unity, etc.), unless you specify render-only.
Can you share your professional portfolio?
Some of my studio work is under NDA (Final Fantasy XIV, Monster Hunter Wilds) and can't be posted publicly, I'm happy to share additional examples privately on request.
Do you do rigging or animation?
No, my focus is modeling and texturing. I can deliver deformation-safe topology if the asset needs to be rigged by someone else afterward.
What if my project needs something outside these listed props?
Message me with your brief, if it's within hard-surface/prop scope, I can likely help even if it's not explicitly listed.

