I will create 3d low poly model, ps1 character, ps1 ps2 y2k psx, 3d lowpoly retro model


About this gig
About This Gig
Looking for authentic PS1/PS2-era low poly 3D models with that iconic Y2K aesthetic? I create custom retro-style 3D characters and game assets inspired by Final Fantasy VII, Silent Hill, Metal Gear Solid, and Resident Evil 2.
I specialize in technically accurate PSX retro workflows - vertex snapping, affine texture mapping, dithered shading, limited poly budgets, and restricted texture sizes (64x64-256x256). Every asset is carefully handcrafted to feel like it came straight off a PlayStation disc.
What you get
- Clean, game-ready low poly topology (500-5k tris)
- Authentic vertex wobble and PS1-style flat shading
- Retro pixel texture baking with dithered compression (optional)
- UV unwrapped and engine-ready (Unity, Unreal Engine, Godot, custom engines)
- FBX, OBJ, GLB export plus all source files always included
- Optional basic rigging and T-pose rest pose available
Perfect for indie horror games, retro RPGs, vaporwave/Y2K art, PSX-inspired experiences, game jams, and lo-fi 3D visuals.
If you want genuine late-90s console aesthetics not just low poly, but technically accurate retro 3D modeling this gig was built for you.
Get to know Damilare
- FromUnited Kingdom
- Member sinceDec 2025
Languages
English, Spanish, French
FAQ
What makes this different from regular low poly modeling?
This service replicates authentic PS1/PS2 technical limitations low triangle counts, small textures, minimal smoothing, and retro lighting not modern stylized low poly.
What polygon range do you work with?
Typically 500–5,000 triangles depending on complexity. I can target a specific poly budget if required.
Do you provide textures?
Yes. Hand-painted or pixel-style textures (128x128 / 256x256). I can also simulate texture warping and compression artifacts if desired.
Can you rig the character?
Basic humanoid rigging is available as an add-on. Advanced animation-ready rigs can be discussed.
What formats will I receive?
FBX, OBJ, GLB, or other requested formats. Let me know your engine beforehand.
Can you match a specific PS1/PS2 game style?
Yes. Provide references and I will adapt the modeling, topology density, and texture workflow accordingly.
Is this suitable for commercial games?
Yes. Models are game-ready and optimized for real-time use. Commercial rights can be included upon request.

