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I will design top down pixel art characters and 4 way animations


About this gig
Professional Top-Down Pixel Art for Modern Indie Games.
Are you building a top-down RPG, adventure, or strategy game? I specialize in creating expressive, sub-pixel animated characters that bring your game world to life with fluid movement and charming personality.
Why my work stands out:
- Technical Precision: Perfectly aligned sprite sheets optimized for Unity, Godot, and GameMaker.
- Fluid Animation: Smooth 4-way and 8-way walk cycles with 6-8 frames per loop for high-fidelity motion.
- Aesthetic Versatility: Expert in clean outlines, soft shading, and modern color palettes.
What I provide:
- Custom Characters: Heroes, NPCs, and Enemies designed from your descriptions.
- Advanced Animations: Idle, Walk, Run, Attack, Interact, and Death cycles.
- Game-Ready Deliverables: Organized PNG sprite sheets and original .Aseprite or .PSD files.
I focus on 3/4 perspective and isometric styles, ensuring that every frame feels consistent and grounded in your games environment.
Process:
- Concept Sketch & Palette Approval.
- Pixel Rendering.
- Animation & Final Polishing.
Message me today to discuss your project requirements for a custom quote!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Kehinde
Senior Pixel Artist and Game Asset Specialist with Aseprite Unity and Godot
- FromUnited States
- Member sinceApr 2026
Languages
English
FAQ
Do you provide the source files for the animations?
Yes. All packages include the final PNG sprite sheets. For the Standard and Premium tiers, I also include the original .aseprite or .psd files with organized layers to ensure you have full control over your assets.
Can you match the specific art style of my existing game?
Absolutely. If you provide reference images or an existing sprite, I can replicate the color palette, shading style, and outline thickness to ensure the new assets blend seamlessly into your project.
Are your sprite sheets compatible with Unity and Godot?
Yes. I deliver assets in a grid-based format (e.g., 32x32 or 64x64 per cell) that is optimized for instant slicing in Unity’s Sprite Editor or Godot’s SpriteFrames. I can also provide JSON metadata if required
What is your process for creating a 4-way walk cycle?
I design each direction (Down, Up, Left, Right) with a focus on fluid weight distribution. Each loop typically consists of 6 to 8 frames, ensuring smooth movement that feels natural in a top-down or 3/4 perspective environment.
Do you offer custom animation for special actions?
Yes. Beyond standard movement, I can create complex actions like attacking, casting spells, death sequences, or interacting with objects. Please message me for a custom quote based on the number of frames required.
Can you work with strict hardware color palettes?
Yes, I am experienced in working with restricted palettes like NES (54 colors), GameBoy (4 shades), or popular community palettes like Pico-8 and DB32 for authentic retro fidelity.

