I will create 52 apple arkit blendshapes and facial rig for your 3d character


About this gig
Do you need a professional 52 Apple ARKit blendshape setup for your 3D character?
I will create, fix, optimize, and set up 52 ARKit-compatible facial blendshapes for your character, making it ready for facial animation, mocap, lip sync, and real-time applications.
WHAT YOU'LL GET
- Complete 52 Apple ARKit blendshapes
- Correct ARKit-compatible naming
- Clean facial deformation
- Natural eye and eyebrow movement
- Jaw and mouth movement
- Lip-sync-ready mouth shapes
- Blinking and facial expressions
- Cheek and nose deformation
- Tongue movement where supported by the character
- Facial rig setup and optimization
- Blendshape testing and corrections
- Mocap-ready facial setup
- Final project files and requested export format
WHY WORK WITH ME?
I focus on more than simply adding blendshape names. Each facial expression should deform correctly and work together naturally.
IMPORTANT
Please contact me before ordering if your character requires retopology, facial remodeling, teeth/tongue creation, UV/texturing, body rigging, or major mesh corrections, as these may require additional work.
Send me your character and your requirements Let's bring your character to life!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Charles
3d character artist
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, German, Spanish
My Portfolio
FAQ
What do I need to start the ARKit blendshape setup?
I need your 3D character file and your requirements. I can work with formats such as Blender, FBX, OBJ, and GLB/GLTF.
Will the character have all 52 ARKit blendshapes?
Yes. I will create and set up the complete 52 ARKit blendshape system with the appropriate naming and facial deformation.
Is the character ready for facial mocap?
Yes. The setup is designed to be mocap-ready and can be prepared for workflows such as ARKit and Live Link Face, depending on your project requirements.
Can you fix existing ARKit blendshapes?
Yes. I can fix, optimize, rename, or improve existing ARKit blendshapes and facial deformation.

