I will make blendshapes for facial mocap, morph target animation, face rig blend shapes


About this gig
Bring Your 3D Character to Life with Professional Facial Blendshapes & Mocap Support
Are you looking for high-quality ARKit 52 blendshapes, facial rigging, lip sync, or morph targets for your 3D character? You've come to the right place. I specialize in creating production-ready facial systems for games, animation, VTubers, virtual production, cinematic projects, and real-time applications. Whether your character is realistic or stylized, I deliver clean and optimized blendshapes that work seamlessly with modern animation pipelines.
My services include:
- ARKit 52 Blendshapes
- Lip Sync & Viseme Setup
- Facial Morph Targets
- Custom Facial Expressions
- Facial Mocap Preparation
- Advanced Face Controls
- Game-Ready Facial Rigging
- Real-Time Animation Support
Why Choose Me?
- Professional-quality facial rigging
- Accurate and expressive blendshape creation
- Clean topology-friendly workflow
- Compatible with major 3D pipelines
- Attention to detail for realistic deformations
- On-time delivery and responsive communication
- Support for both realistic and stylized characters
Contact me before ordering so we can discuss your model, software pipeline, and project requirements to ensure the best result
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Kelliher model
3d modeller and rigging
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time3 hours
Languages
English
My Portfolio
FAQ
Do you create the full ARKit 52 blendshape set?
Yes. I can create a complete ARKit-compatible set of 52 facial blendshapes for iPhone facial tracking and motion capture workflows.
Which file formats do you support?
I commonly work with FBX, OBJ, Blend, Maya, and other standard 3D formats depending on your project requirements.
Can you make blendshapes for an existing character?
Absolutely. If your model has clean topology, I can add facial blendshapes and prepare it for animation or facial capture.
Do you support realistic and stylized characters?
Yes. I work with both realistic human characters and stylized or cartoon designs while maintaining expressive facial movement.
Will the blendshapes work for games and real-time engines?
Yes. I create optimized facial systems suitable for engines such as Unity and Unreal, provided the character and pipeline are compatible.

