I will playtest your board game and provide detailed actionable feedback


Level 1
About this gig
Is your board game ready for honest, detailed, and actionable feedback?
I will playtest your board game and review its rules, mechanics, gameplay flow, balance, player interaction, engagement, and replayability. Ill help identify unclear rules, frustrating moments, unnecessary complexity, and opportunities to make your game smoother and more enjoyablewithout changing its core identity.
You can send a physical prototype, print-and-play file, Tabletop Simulator project, Tabletopia game, or Screentop version. Depending on your package, I can provide live feedback, a recorded review, or a structured written report.
My feedback may cover:
- Rule clarity and rulebook usability
- Gameplay flow, pacing, and mechanics
- Player decisions, interaction, and engagement
- Balance, scalability, and possible exploits
- Component usability and information clarity
- Replayability, accessibility, and theme integration
- Practical recommendations for improvement
I can also help refine your rules, streamline mechanics, and improve the overall player experience.
Please message me before ordering with your game format, player count, playtime, prototype files or link, and preferred feedback format. Lets make your game
Get to know Kende
Board and Card Game Mechanics Game Balancing Playtesting TCG Game Systems
Level 1
- FromNigeria
- Member sinceJun 2026
- Avg. response time1 hour
- Last delivery1 week
Languages
English
My Portfolio
FAQ
What formats can I send my game in?
Physical prototype (I am Nigeria-based), print-and-play files, Tabletop Simulator, Tabletopia, or Screentop. Let me know your format before ordering so I can confirm I can access it.
What's the difference between live feedback, recorded review, and written report?
Live feedback is a real-time session playing/discussing your game. Recorded review is a video walkthrough with commentary. Written report is a structured document covering rules, mechanics, balance, and recommendati
Will you change my game's core identity or theme?
No. My feedback works within your game's existing identity — I flag issues and suggest fixes, but the creative direction stays yours.
Do you actually play the game, or just review the rules?
I aim to playtest hands-on wherever the format allows, not just read the rulebook. This surfaces real pacing, balance, and clarity issues that a read-through misses.
Can you also help me fix the issues you find?
Yes. I can go beyond feedback into actual rulebook editing and mechanics refinement — this can be added as an extra or a follow-up order.
How much of my game do I need to have ready?
A playable draft — physical or digital — with rules clear enough to run a session. It doesn't need to be polished; rough prototypes are fine.
What if my game needs multiple players to test properly?
Let me know your player count before ordering. For games needing 3+ players, we'll discuss the best way to simulate or arrange a full playtest.

