I will playtest your board game and provide detailed actionable feedback

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K
kende_taye
Kende

Level 1

About this gig

Is your board game ready for honest, detailed, and actionable feedback?

I will playtest your board game and review its rules, mechanics, gameplay flow, balance, player interaction, engagement, and replayability. Ill help identify unclear rules, frustrating moments, unnecessary complexity, and opportunities to make your game smoother and more enjoyablewithout changing its core identity.

You can send a physical prototype, print-and-play file, Tabletop Simulator project, Tabletopia game, or Screentop version. Depending on your package, I can provide live feedback, a recorded review, or a structured written report.

My feedback may cover:

  • Rule clarity and rulebook usability
  • Gameplay flow, pacing, and mechanics
  • Player decisions, interaction, and engagement
  • Balance, scalability, and possible exploits
  • Component usability and information clarity
  • Replayability, accessibility, and theme integration
  • Practical recommendations for improvement

I can also help refine your rules, streamline mechanics, and improve the overall player experience.

Please message me before ordering with your game format, player count, playtime, prototype files or link, and preferred feedback format. Lets make your game

Get to know Kende

Kende

Board and Card Game Mechanics Game Balancing Playtesting TCG Game Systems

4.9(10)

Level 1

  • FromNigeria
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Last delivery1 week
  • Languages

    English
I'm KENDE, a passionate tabletop game designer dedicated to helping creators transform ideas into engaging,and market-ready gaming experiences. Whether you're developing a Board Game, Trading Card Game, Collectible Card Game (CCG), Tabletop Game, Party Game, or Kickstarter project, I can help bring your vision to life through thoughtful design, creative problem-solving I understand the challenges game creators face—balancing mechanics, creating engaging gameplay, organizing components, designing cards, and presenting a project professionally enough to attract players, publishers, and backers.

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