I will create retro 8 bit or 16 bit pixel art character and game assets


About this gig
Are you looking for high-quality pixel art animation for your game, stream, or project?
You are in the right place!
I will create custom 8-bit / 16-bit pixel animations that are smooth, eye-catching, and tailored exactly to your idea. Whether you need a simple loop or a detailed animated character, Ive got you covered.
Whether you need a unique pixel art character, animation, retro 8-bit art, or custom tiles and assets for your game world, I deliver clean, attractive, and game-ready designs that match your vision.
My services include:
- Pixel Art Character Design
- Game Sprites
- 8-Bit / 16-Bit Retro Art
- Animation
- Tilesets
- Assets
- Backgrounds & UI Assets
- Portrait Design
- Overworld Sprite
- Icons
Send a Dm and lets create stunning characters, sprites, and game assets for your project!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know kendrick art
pixel art character sprite and animations for games
- FromUnited Kingdom
- Member sinceJun 2026
Languages
English, French, Spanish, German
FAQ
Which game engines are your assets compatible with?
My assets are engine-agnostic! I ensure they are formatted to work seamlessly with Unity, Godot, GameMaker, Construct, and any other engine that supports 2D sprite sheets. If you have specific import requirements, just let me know.
Do you provide the source files?
Yes, I provide source files (typically in PSD or Aseprite format) for all Premium packages. This allows you to make future edits or adjustments to the character colors and details yourself.
Can you animate characters I already have?
Absolutely! If you already have static character art and just need it animated, please send me a message with the files. I can create a custom offer based on the complexity of the animation you need.
What if I’m not sure about the art style I need?
That’s no problem! We can start with a consultation. I’ll ask you a few questions about your game’s theme and aesthetic, and I can provide a few style sketches to ensure we’re on the right track before I dive into the final animation or sprite work.
How do you handle revisions?
Client satisfaction is my priority. I include a set number of revisions in each package so we can tweak the details—like frame timing, color adjustments, or minor design elements—until you are 100% happy with the result.

