I will create cinematic 3d character animation for games, films and cutscenes


About this gig
Your character shouldn't just move. They should feel alive.
A great cinematic character animation is more than walking, running or moving a rig.
It's about performance, timing, body language, emotion and storytelling.
I create cinematic 3D character animation for games, films, trailers, cutscenes, promotional videos and short cinematic sequences.
Whether your character needs to deliver a powerful look, react to something unexpected, walk into a scene, fight an enemy, interact with another character or perform a dramatic action, I'll focus on making the movement feel intentional and believable.
WHAT I CAN ANIMATE
- Cinematic character acting
- Character performance
- Facial expressions
- Dialogue performance
- Emotional reactions
- Walk cycles
- Run cycles
- Character entrances
- Character exits
- Combat actions
- Weapon animation
- Body mechanics
- Character interactions
- Cinematic poses
- Story-driven movement
- Mocap cleanup
- Retargeting
- Game cutscenes
- Trailer animation
- Character introductions
- Hero shots
- Dramatic sequences
Message me before placing order to discuss about your project
Get to know Kenny
3D Character Animation
- FromAustralia
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Spanish, French, Arabic
FAQ
Can you create game cutscenes?
Yes. I can create character animation for cinematic game cutscenes, including acting, movement, interaction and camera direction.
Can you do facial animation?
Yes, when the supplied character has suitable facial controls, blendshapes or a compatible facial rig.
Can you work with Unreal Engine 5?
Yes. I can work with Unreal Engine cinematic workflows where applicable, including character animation and Sequencer-based presentation.
Can you retarget animation?
Yes. Retargeting can be included depending on the source animation, character rig and target platform.
Can you animate combat scenes?
Yes. I can create cinematic combat actions, attacks, reactions, dodges, weapon movements and other choreographed character actions.

