I will create 2d game, pixel art game, platformer game, 2d multiplayer game in unity

K
kennyjay0
K
kennyjay0
JHAY

About this gig

Hello amazing buyers


Are you looking for a skilled Unity developer who can turn your game idea into a fully playable, polished experience? You've found the right gig.


I'm a Unity 2D game developer with hands on experience building platformers, pixel art games, endless runners, and multiplayer projects from scratch. Whether you have a full game design document or just a rough concept sketched on paper, I'll work with you to bring it to life clean code, smooth gameplay, and a final product you'll be proud to launch.


What I can build

  • 2D Platformer Games
  • Pixel Art Style Games
  • 2D Multiplayer Games
  • Endless Runners Games
  • Puzzle Games and Casual Mobile Games
  • Character Controllers, Animations and physics
  • Level Design and Tile map Systems
  • Game UI/UX (menus, HUD, inventory systems)
  • Bug Fixing and Optimization for Existing Unity Projects


Why work with me:

  • Real Unity 2D experience, clean C# code, smooth performance
  • Clear, fast communication from day one
  • Source files, documentation and post delivery support


I deliver games that feel good to play tight controls and a build ready for the store or your next milestone


Price varies, message me with your details before placing an order

Get to know JHAY

JHAY

Unity game experts

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German, Dutch
Hello amazing buyers I'm a Unity game developer specializing in 2D and 3D game development for mobile, PC, and web platforms. I build complete games from concept to launch, including gameplay mechanics, C# scripting, UI/UX implementation, character controllers, AI behavior, physics systems, multiplayer features, in-app purchases, and ad integrations like AdMob and Unity Ads. I also optimize performance, fix bugs, and port games across Android, iOS, and WebGL. Clear communication, clean code, and meeting deadlines are things I take seriously on every project.

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