I will model rig stylized low poly 3d character model retro psx mobile rpg game assets


About this gig
Are you tired of buying low poly 3D models only to find out they have messy topology, broken rigs, or unoptimized draw calls that lag your game engine?
As an indie game developer or modder, your assets need to work flawlessly out of the box. Whether you are building a nostalgic retro PSX horror game, a cute stylized mobile RPG, or a custom mod, I will design high quality, hyper-optimized low poly stylized character models tailored to your exact project needs.
I focus strictly on clean topology, optimized UV maps & performance friendly texture sizes so your project runs smoothly on PC, mobile, or console.
WHAT I DO BEST:
- Low Poly Stylized Characters (Chibi, Cartoon, Anime, Fantasy)
- Retro PSX / PS1 Style Crushed Pixel Art Aesthetics
- Modular Character Assets for Mobile RPG & Hypercasual Games
- Custom Game-Ready 3D Models for Unity, Unreal Engine, and Godot
WHAT YOU GET:
- Low poly 3D character model with clean, animation friendly topology
- Fully rigged character with body and facial bones
- PBR or stylized hand painted textures
- Game ready files
- Game Engine Compatibility
- Instant Mixamo auto-rig compatibility
- Optimized polycount for smooth performance
Contact me before placing order.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Kenway Chris
Professional Low Poly 3D Character Artist
- FromUnited States
- Member sinceOct 2026
Languages
English, Spanish, French, Italian
Other Game Art Services I Offer
FAQ
Will this character work with Mixamo or the Unity/Unreal mannequin skeletons?
Yes. Rigged tiers arrive in clean T/A-poses. Unrigged models feature quad-dominant topology with clean joint loops around shoulders, elbows, and knees. This ensures it is 100% ready for flawless Mixamo auto-rigging or custom engine retargeting without any mesh pinching.
Can you match a specific texture style, like retro pixel art or flat palettes?
Absolutely. I match your art direction perfectly. I can apply low-res, unfiltered pixel textures (64x64 or 128x128) for an authentic retro PSX/N64 crunch look, or design a single-palette texture sheet to keep your mobile game draw calls optimized down to just one.
How do you keep the model optimized for mobile or web-based games (WebGL)?
I respect strict performance budgets. Meshes stay under 1,500 tris for mobile/WebGL and under 4,000 tris for PC. By packing all texture data onto a single, optimized UV map sheet, your engine won't waste valuable frame time rendering multiple material slots.
What if I need modular parts (like interchangeable hats, armor, or weapons)?
I easily support modular setups. Just let me know your requirements beforehand, and I will separate items like weapons, clothing, or hair into distinct sub-meshes within the FBX file. This lets you smoothly toggle items on or off via code in your game engine.
Do you provide the native source files, and are commercial rights included?
Yes. You get the native source file (like .blend) for complete control over future tweaks. Once the order is delivered, you own 100% commercial rights to modify, use, and distribute the character model inside your games, mods, or commercial media with zero royalties.

