I will do realistic 3d hard surface modeling and game ready props


About this gig
Welcome to my professional 3D Game Props and Hard Surface Modeling Gig!
Looking for high-quality, production-ready 3D assets for your game? I specialize in creating high-fidelity 3D weapons, military equipment, and realistic hard-surface props optimized perfectly for modern game engines.
What I Offer:
- AAA-Quality Hard Surface Modeling (Weapons, Tools, Sci-Fi/Military Gear)
- Game-Ready Prop Creation with Optimized Topology (Low-Poly/High-Poly Workflow)
- Clean UV Unwrapping, Maximum Texel Density & Flawless Mesh Map Baking
- Highly Detailed Realistic PBR Texturing (Wear, Tear, Dirt, Rust, and Metal/Wood/Plastic Material Definition)
My Professional Technical Toolkit:
- Modeling : Autodesk Maya
- Sculpting: ZBrush (For fine details and scratches)
- Baking: Marmoset Toolbag (Clean normal maps)
- Texturing: Substance Painter (2K/4K PBR Textures)
Why Choose Me?
- Industry Standard Pipeline: I ensure clean wireframes and optimized polycount for seamless engine performance.
- Extreme Attention to Detail: Accurate proportions and realistic wear.
- Flexible Deliverables: FBX, OBJ, and clean source files.
Please contact me before placing an order to discuss your project requirements
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Keshav Atrish
3d Prop and HardSurface Artist
- FromIndia
- Member sinceMay 2026
Languages
English, Hindi
FAQ
Which software do you use for your 3D workflow?
: I use Autodesk Maya and Plasticity for modeling, ZBrush for high-poly sculpting, Marmoset Toolbag for baking, and Substance Painter for industry-standard PBR texturing.
Will the 3D models be optimized for game engines?
Yes, absolutely! All assets follow a strict game-ready pipeline with optimized low-poly topology, clean UV unwrapping, and proper texel density, making them ready to plug into Unreal Engine or Unity.
Do you provide the source files?
Yes, depending on the package or requirements, I deliver clean files in FBX, OBJ, and the native project formats along with the high-resolution texture maps.

