I will fix ue5 multiplayer replication and networking bugs


About this gig
Is your UE5 multiplayer game desyncing, dropping replicated values, or firing RPCs that never arrive? I fix that.
I specialize in UE5 multiplayer replication using Blueprints diagnosing and resolving the
networking bugs that stall indie projects.
WHAT I FIX
-Actors not replicating to clients
-RepNotify functions not triggering correctly
-Server/Client/NetMulticast RPCs on the wrong machine
-Variables not syncing · Replicated components desyncing host vs client
HOW IT WORKS
1. Share your project files or a screen recording of the bug
2. I find the root cause using UE5's network profiler and logs
3. I fix it in your Blueprints and return the corrected files
4. I explain what was wrong so it doesn't happen again
EXPERIENCE
-Extensively worked on UE5 multiplayer systems all covered by NDA, but happy to discuss the details just message before you order.
NOT A GOOD FIT IF YOU NEED
-C++ networking work.My background includes C++ but this gig is Blueprints-only. If you need C++ work, drop a text.
-Full game development from scratch
-Dedicated server setup
MESSAGE ME BEFORE ORDERING
Send me a quick description of your bug before placing the order so i can assure it's fixable.
Get to know Khizar I
Unreal Developer
- FromPakistan
- Member sinceMay 2026
- Avg. response time2 hours
Languages
Urdu, English

