I will fix ue5 multiplayer replication and networking bugs

K
khizarirfan76
K
khizarirfan76
Khizar I

About this gig

Is your UE5 multiplayer game desyncing, dropping replicated values, or firing RPCs that never arrive? I fix that.


I specialize in UE5 multiplayer replication using Blueprints diagnosing and resolving the

networking bugs that stall indie projects.


WHAT I FIX

-Actors not replicating to clients

-RepNotify functions not triggering correctly

-Server/Client/NetMulticast RPCs on the wrong machine

-Variables not syncing · Replicated components desyncing host vs client


HOW IT WORKS

1. Share your project files or a screen recording of the bug

2. I find the root cause using UE5's network profiler and logs

3. I fix it in your Blueprints and return the corrected files

4. I explain what was wrong so it doesn't happen again


EXPERIENCE

-Extensively worked on UE5 multiplayer systems all covered by NDA, but happy to discuss the details just message before you order.


NOT A GOOD FIT IF YOU NEED

-C++ networking work.My background includes C++ but this gig is Blueprints-only. If you need C++ work, drop a text.

-Full game development from scratch

-Dedicated server setup


MESSAGE ME BEFORE ORDERING

Send me a quick description of your bug before placing the order so i can assure it's fixable.

Get to know Khizar I

Khizar I

Unreal Developer

  • FromPakistan
  • Member sinceMay 2026
  • Avg. response time2 hours
  • Languages

    Urdu, English
I'm a computer science student and Unreal Engine developer with hands-on experience in multiplayer gameplay, AI behavior systems, and modular game mechanics. I've built everything from zero-gravity systems to companion AI and projectile systems using C++ and Blueprints. Whether you need a replicated multiplayer feature, an AI framework, or a custom game system, I deliver clean, scalable work. Let’s bring your game idea to life.

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