I will create and design game models and assets


About this gig
Please contact me before placing an order to discuss your project needs and get a custom quote. I offer flexible pricing based on the complexity and number of game props or models required.
Are you looking for high-quality, game-ready 3D assets with a unique, stylized touch? I specialize in creating and texturing 3D models for games using industry-standard tools like Blender, Substance Painter, and Marmoset Toolbag 4. Whether you need stylized props or environmental assets, I can bring your vision to life.
Tools I Use:
- Blender: 3D modeling and sculpting
- Zbrush: Detail enhancement
- Substance Painter: Texture baking and painting
- Marmoset Toolbag 4: High-quality rendering
Getting Started: All I need to begin is a reference image or a description of the art style you want. If you don't have any references, we can brainstorm together to develop one that fits your vision.
What I Offer:
- 3D Asset/Prop Modeling
- Stylized Texturing
- Texture Map Baking
Whether it's stylized weapons, furniture, buildings, or any other in-game objects, I deliver assets with a distinct, stylized look that will make your game stand out.
Feel free to reach out with any questions or ideas you have for y
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Khouzem B
- FromTunisia
- Member sinceOct 2021
- Last delivery1 year
Languages
English, Arabic, French
FAQ
How do I work
I'll first send an optimized 3D model without textures for your review. We can adjust shapes and forms as needed. Once approved, I'll proceed with texturing and provide the final version for review. If all is approved, I'll deliver all files, including the source file if requested in advance.
Do you require Concept Art?
Yes, I need concept ( AI included ) art showing the model and any specific details that need to be translated into the 3d Model.
When can I make changes?
My work process has two stages: Modeling and Texturing. After completing the Modeling stage, I’ll submit it for your review. Once approved, the model is finalized and locked, so no changes can be made during Texturing. This ensures quality and consistency throughout the project.
Do I also get the source edit files?
If requested beforehand, you will get access to all files needed.

