I will script roblox systems, mechanics, and multiplayer features


Level 1
About this gig
Need a professional Roblox scripter for custom systems, gameplay mechanics, or multiplayer features?
You are in the right place.
I specialize in Roblox Lua scripting and can create advanced systems, mechanics, and gameplay features for your Roblox game in Roblox Studio.
Services I offer:
Roblox Lua Scripting
Combat Systems
Inventory Systems
Shop & Currency Systems
Data Saving Systems
Matchmaking Systems
Multiplayer Features
Admin Systems
UI & HUD Systems
Animations & Effects
Leaderboards
RNG & Lucky Block Systems
Bug Fixing & Optimization
Custom Gameplay Mechanics
I can work on:
Anime Fighting Games
PvP Systems
Simulators
Tycoon Games
Survival Games
Obby Games
Roleplay Games
Why choose me?
Clean and optimized Lua scripting
Professional communication
Multiplayer experience
Scalable systems
Fast delivery
Long-term support
Please contact me before placing an order so we can discuss your project requirements properly.
Get to know Khurram Basra
Game Developer App Developer
Level 1
- FromPakistan
- Member sinceFeb 2021
- Avg. response time1 hour
- Last delivery1 month
Languages
English, Urdu
Other Game Development Services I Offer
FAQ
Can you script custom Roblox systems?
Yes, I can create custom Roblox Lua scripting systems including inventories, combat systems, shops, currencies, quests, and gameplay mechan
Can you fix bugs in my Roblox game?
Yes, I can debug Roblox Lua scripts, optimize systems, fix errors, and improve gameplay performance.
Do you support multiplayer Roblox games?
Yes, I specialize in multiplayer Roblox systems including matchmaking, PvP mechanics, data syncing, and online gameplay features.
Can you work with existing Roblox Studio projects?
Yes, I can work inside your existing Roblox Studio project and improve or add new systems and mechanics.
What types of Roblox games do you work on?
I work on simulators, anime fighting games, PvP games, tycoons, survival games, obbies, RNG games, and custom Roblox projects.

