I will retopologize your 3d model into a clean and optimized low poly mesh

K
knight1ess
K
knight1ess
Pablo K

About this gig

Need a clean and optimized topology for your 3D model?

I will retopologize your 3D model and create a clean, optimized mesh suitable for games, animation, rendering, or further 3D work.

I can work with characters, creatures, props, objects, and other 3D models, whether they are sculpted, high-poly, scanned, or have messy topology.

What I can do:

  • Manual 3D retopology
  • High-poly to low-poly retopology
  • Clean and optimized topology
  • Edge loops and proper polygon flow
  • Character retopology
  • Prop and hard-surface retopology
  • Optimization for games and real-time applications
  • Preparation for UV unwrapping
  • Preparation for rigging and animation
  • Polygon count optimization

Why choose me?

I focus on creating clean topology instead of simply reducing polygons. The goal is to maintain the shape and important details of your original model while creating a practical and organized mesh.

The topology can be adapted to your specific needs, whether you need it for:

Game development Animation Rigging 3D printing Rendering Real-time applications

Before ordering

Please send me your model and let me know:

  • What the model will be used for
  • Your desired polygon/triangle count, if you have one
  • Whether you need UVs
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Pablo K

Pablo K

3D Artist

  • FromArgentina
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Languages

    Spanish, English
Hello, my name is Pablo Kehiayan, i am a GameDeveloper and 3D Artist, im actually studying Video Game Development and Production in the UTN, in Buenos Aires, Argentina. I use blender and substance painter. Since im new in Fiverr im offering a %50 discount of the normal price to my first 10 clients!

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