I will develop a 2d or 3d game using godot engine

K
koladavee
K
koladavee
kodave

About this gig

You started your Godot project. Then it stalled. I finish what you started or build it from zero.


The real problem indie devs hit isn't "I can't make a game," it's "I ran out of time/skill halfway through and now my project is stuck in a folder." I step into existing Godot projects and untangle messy GDScript, missing state machines, and broken scene structure or build clean from a blank project if you're starting fresh.


WHAT YOU GET:

  • Clean, commented GDScript (or C#) that you or another dev can read and extend later
  • Proper scene/node architecture not a spaghetti mess that breaks on the next feature
  • Core systems built to last: player controller, inventory, save/load, UI, enemy AI, whatever your game needs
  • Export builds for PC, Mac, Android, or Web (HTML5) Godot's biggest advantage, and I use it


WHY MESSAGE ME INSTEAD OF SCROLLING FURTHER:

Send me your .zip or GitHub repo before you order. I'll review it and tell you honestly what's fixable, what's not, and how long it'll actually take most sellers quote blind and pad the timeline.


Drop your game concept or existing project below I reply with a real technical breakdown, not a template.

Get to know kodave

kodave

From GameBoy Pixels to Browser Playables

  • FromBrazil
  • Member sinceSep 2026
  • Languages

    English, German
Most game developers can code. Very few can ship. I build playable, bug-free games in the exact engine your project needs GameBoy-style cartridges in GB Studio, full 2D/3D builds in Godot, drag-and-drop prototypes in Construct 3, or lightweight HTML5 games that load instantly in any browser. If you need a nostalgic GameBoy title for a brand campaign, a Godot game finished on deadline, a no-code Construct prototype for investor pitches, or a browser game that runs on mobile without lag that's my lane. Message me with your idea and platform.